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By default, there is no limit on the length of the string being read. The scanf family of functions will continue to read characters into the buffer until they encounter a whitespace character.

If the input contains a string that is long enough and lacks whitespace characters, it can result in memory beyond the end of the buffer being overwritten. This situation is known as a buffer overflow vulnerability.

C++20 extends the `using declaration to class enum. using enum introduces all the enum constants into the current scope.

`enum class rgbaColorChannel { red, green, blue, alpha };std::string_view toString(rgbaColorChannel channel) { switch (channel) { using enum rgbaColorChannel; case red: return “red”; case green: return “green”; case blue: return “blue”; case alpha: return “alpha”; } }`

As with other using declarations, using enum improves readability when used in small scopes yet might generate confusion in large scopes.

The switch statement, as in the example above, when applied to a class enum value, is a natural scope for using enum.

This rule reports scopes that use a particular class enum extensively and could benefit from using enum declaration. For example, it reports most switch statements applied to an enum` value.

`dynamic_cast allow to convert pointers from one class to another, following the class inheritance hierarchy (note that in many cases, the need to perform a dynamic_cast is an indicator of poor class design, for instance not following the Liskov substitution principle).

If the requested conversion is not possible, the result of the conversion is a null pointer to the requested class.

An implication of this is that result of dynamic_cast` should be tested before using it to avoid dereferencing a null pointer.

Unintentional expensive copy should be avoided when using `auto as a placeholder type.

When using const auto as a placeholder type, you might unintentionally forget to add an ampersand(&) after the auto keyword. This can silently create a pointless copy and possibly have a bad impact on the performance of your code depending on the size of the created object and its context.

For example, if it happens in a range-based for loop context, it is going to lead to creating as many useless objects as the size of the range.

This rule will detect a declaration of an unmodified local variable with expensive to copy type and auto` as a placeholder type that is initialized with a non-temporary object.

Jump statements, such as return, break, goto, and continue let you change the default flow of program execution, but jump statements that direct the control flow to the original direction are just a waste of keystrokes.

Unused function parameters are often due to design changes and can lead to mismatched parameter lists.

This includes file and I/O functions fgetpos, fopen, ftell, gets, perror, remove, rename, etc.

Streams and file I/O have a large number of unspecified, undefined and implementation-defined behaviors associated with them.

When authenticating users, if the validity of the account is not checked (not locked, not expired …​), it may lead to unauthorized access to resources.

`std::jthread, introduced in C++20, is a wrapper around std::thread. This way, it has the same functionalities as std::thread, making the substitution straightforward while adding two interesting behaviors:

  • It joins by default in its destructor. If a std::thread was not joined or detached before being destroyed, a call to std::terminate was made. This behavior can’t happen with std::jthread.

  • It can be canceled or stopped in some situations by calling request_stop().

This rule raises an issue when std::thread` is used.

Shared coding conventions allow teams to collaborate efficiently. This rule checks that type specifiers always appear in the following order:

  1. `typedef

  2. type name, spelling of built-in types with more than one type-specifier:

    1. signedness - signed or unsigned

    2. last single type-specifier or

      • short int

      • long int

      • long long int

      • long double

Since the positioning of the const` keyword is controversial, this rule does not check it.

There is potential for confusion if an octal or hexadecimal escape sequence is immediately followed by other characters. Instead, such sequences shall be terminated by either:

  • The start of another escape sequence.

  • The end of the character constant or the end of a string literal.

In C++, it usually does not matter how many times you access a variable as long as the variable value is the right one. However, this is not the case when the variable is in a memory region mapped to external hardware. In that case, for instance, several successive reads can yield different values (if the memory is updated by the hardware in-between), and several writes of the same value may be significant (some hardware trigger events each time a memory location is written to).

To specify that every read and write has an impact outside of the abstract machine of the language, access to a variable may be qualified as volatile: it will oblige the program to perform all specified reads and writes operations without optimizing anything away.

When a variable appears in a compound expression (for instance, a++ or a+=2), the variable is accessed twice even if it is only named once. The standard was not explicit on this topic up until C++23, but this detail matters for volatile variables for which every access to the variable matters.

Consequently, it is usually clearer to rewrite the code so that the variable appears twice, matching the number of accesses that will happen.

Note: In C++20, compound expressions on volatile variables were deprecated. This deprecation was removed in C++23, and the number of accesses was made explicit. The reason for removing the deprecation is that such operations are commonly used in embedded code, especially to access specific variable bits. However, using a function with a dedicated name instead of direct bit manipulation usually leads to code that is easier to read.

Manipulation of character data may generate results that are contrary to developer expectations. For example, ISO/IEC 14882:2003 §2.2(3) only requires that the digits “0” to “9” have consecutive numerical values.

Throwing as an exception an object that is not derived from `std::exception is a bad practice. It is usually unreliable, meaningless, and a source of type clashes.

For the same reason, catching a non-exception type is a sign that your application has a bad exception-handling design. You should use standard exception types or create your own exception types that inherit at some level from std::exception`.

C++17 version of the standards introduces `if constexpr. If the constexpr keyword follows the if keyword in an if statement, then the if condition must be a constant and the then or else block is discarded at compile time, depending on the value of the constant.

More precisely, if constexpr branches that are discarded are not going to be instantiated. This behavior enables us to write some overloaded function templates in a more readable way: you don’t need to use complex patterns (eg: by using std::enable_if) to make code compile.

This rule points out where a complex overloaded functions template could simply be replaced by if constexpr`.

A macro is a textual replacement, which means that it’s not respecting the type system, it’s not respecting scoping rules…​ There is no reason not to use a constant instead.

Most of the time, a macro can be replaced by a `constexpr declaration (a constant that is guaranteed to be computed during compilation). If your compiler is too old to properly handle constexpr, you may use const instead.

If you have a series of related integer macros, you might also consider replacing them by an enum`.

Mutexes are synchronization primitives that allow managing concurrency using a mechanism of `lock/unlock.

While explicitly locking or unlocking a mutex is possible, it is error-prone. This is particularly true in complex code paths (or with exceptions) where it is easy to have a mismatch between locks and unlocks.

As a result, mutexes should not be locked or unlocked manually.

Adopting the C++ RAII (Resource Acquisition Is Initialization) idiom solves this problem by creating an object that will lock the mutex on creation and unlock it on destruction. Furthermore, using this idiom can also greatly improve the readability of the code.

Several classes are available as RAII wrappers:

  • std::scoped_lock is the default, most efficient wrapper for simple cases (only available since C++17)

  • std::lock_guard is similar to std::scoped_lock, but with fewer features. It should only be used if you don’t have access to std::scoped_lock.

  • std::unique_lock` allows more manual unlocking/locking again and should only be used when these features are needed, for instance, with condition variables.

The basic numeric types char, int, short, long, float, double, and long double should not be used. Instead, specific-length typedefs should be. This rule helps to clarify the size of the storage, but does not guarantee portability because of the asymmetric behavior of integral promotion.

Note that it is still important to understand the integer size of the implementation, and developers should be aware of the actual implementation of the typedefs under these definitions.

A switch-label can be placed anywhere within the statements that form the body of a switch statement, potentially leading to unstructured code. To prevent this from happening, the scope of a case-label or default-label shall be the statement forming the body of a switch statement. All case-clauses and the default-clause shall be at the same scope.

With C++20, it is now possible to initialize aggregate types using parentheses. This language feature was introduced to simplify writing generic code and consistently initialize objects, whether they are aggregates or not.

For the sake of simplicity, aggregate types include arrays, unions, and structures without user-declared constructors and with only public non-static data members and public bases.

Initializing objects with parentheses has several downsides compared to braces.

  • Mainly, they allow narrowing conversion of arithmetic types that can result in unexpected program behaviors. See also S5276.

  • Secondly, they can result in the most vexing parse. For example, `Aggregate a(std::string()); declares function, while Aggregate a{std::string()}; declares a variable.

  • Furthermore, using braces is idiomatic and consistent with C.

For all these reasons, braces should be preferred for non-generic code when initializing aggregates. And the fix is often trivial: replace the parentheses () with braces {}`.

Here is a noncompliant example:

A `polymorphic class defines or inherits at least one virtual function. In some circumstances, copy-construction or assignment of such a class can inadvertently lead to casting from the derived class to the base class, which is a cause of slicing.

In most cases, you will prevent copying in a whole class hierarchy by preventing it in the base class only:

  • You can define an =delete copy constructor and assignment operator in the base class.

  • You can define an =delete` move assignment operator, which will disable all other copy/move operations (this is less explicit, but since you only have to explicitly disable one function, some authors recommend this approach)

  • Copy can be implicitly disabled by some existing members of the base class

This rule reports an issue if a polymorphic class is publicly copyable.

It is not common practice to use a logical expression as an array index, the user probably made a typo and misplaced the closing square bracket. This rule flags all array subscriptions where the index is a logical expression.

Some signed to unsigned conversions may lead to implementation-defined behavior. This behavior may not be consistent with developer expectations.

If you need to mix signed and unsigned types, you should make your intent explicit by using explicit casts and avoiding implicit casts.

This rule will detect implicit conversions that change the signedness.

When there is only a single condition to test, you have the option of using either a switch statement or an if-else if-else statement. For a larger set of potential values, a switch can be easier to read, but when the condition being tested is essentially boolean, then an if/else statement should be used instead.

Assignment of false to a pointer type is implicitly converted to a NULL assignment.

The execution order of `static initializers is unspecified when they are in different compilation units (files). Relying on a particular initialization order can have nasty repercussions and should therefore be avoided. Even if the code works now, it could change in the future without notice.

If you need to use static` globals, you should put them inside the function that uses them, or create a getter and declare them inside that getter.

C++20 introduces full template support for lambda functions on par with the regular template functions. The full template syntax for a lambda adds a template-arguments clause after the capture clause completing the panoply of brackets: []<>(){}. For example:

[]&lt;typename T&gt;(T arg) \{ return arg; \}

Although more verbose than using `auto for the types of the arguments, this syntax enables you to name the types for the parameters, constrain these types (see Concepts), and reuse these types for multiple arguments.

One common use case for the named template argument is a lambda with multiple arguments of the same type. Pre-C++20 code had to resort to the use of decltype: [](auto arg1, decltype(arg1) arg2) … . Not only is it obscure it also only approximates our goal: it requires the second-argument type to be convertible to the first-argument type.

Moreover, similar issues may appear for normal functions, that declare parameters with auto in place of type using C++20 abbreviated template syntax.

This rule reports the use of decltype(arg) for parameters introduced with auto`.

If an enumerator list is given with no explicit initialization of members, then C/C++ allocates a sequence of integers starting at zero for the first element and increasing by one for each subsequent element.

An explicit initialization of the first element, as permitted by this rule, forces the allocation of integers to start at the given value. When adopting this approach it is essential to ensure that the initialization value used is small enough that no subsequent value in the list will exceed the int storage used by enumeration constants.

Explicit initialization of all items in the list, which is also permissible, prevents the mixing of automatic and manual allocation, which is error prone.

However, it is then the responsibility of the developer to ensure that all values are in the required range, and that values are not unintentionally duplicated.

To aid code readability, all the `#include directives in a particular code file should be grouped together near the top of the file. The only items which may precede an #include in a file are other preprocessor directives or comments.

Additionally, an #include may appear within an extern “C”` block, this can be used for instance to include a C file from a C++ file.

The `strerror function returns a pointer to a buffer that is only valid until the function is called again, including from another thread. Which means that in practice, for any multithread program, it’s not possible to use it properly.

One safe alternative is strerror_s, provided in annex K of C11. To have access to it, you need a standard library that supports it (this can be tested with the macro STDC_LIB_EXT1), and you need to enable it by defining the macro STDC_WANT_LIB_EXT1 before including <string.h>. strerror_s takes as an argument a buffer that will store the error message. Iworks together with the strerrorlen_s function, which can tell you the required buffer size to store the error.

Some environment also provide the strerror_r function, which works in a way similar to strerror_s`, except there is now function that can provide you with the needed buffer size (but the return value will tell you if the buffer was large enough): Either you accept to have a truncated message if the message is too long, or you should call this function in a loop with increasing buffer size until it succeeds.

In addition to being difficult to use, too-long variable names can limit code portability. The ISO standard requires that variable, type, function and label names be no more than 31 characters long.

Note that 31 characters is an upper bound, rather than a length recommendation. Shorter names are better, as long as they’re still communicative.

In C and its family of languages, the `^ operator performs the exclusive or (xor) operation. This can be misleading since ^ is also commonly used to designate the exponentiation operation, for instance, in BASIC or R.

This rule will flag uses of ^` in places where exponentiation is suspected to be the intended operation, i.e., on expressions that attempt to xor 2 or 10 with a constant expression.

Variable length arrays are used to allocate a stack size for the number of elements that are known at the runtime, for example:

Class templates can be explicitly or partially specialized. But according to the C++ standard, function templates cannot be partially specialized. Under certain conditions, the Microsoft® compiler will silently ignore the confusing application of partial specialization syntax to a function, but other compilers will raise an error for it and fail compilation.

`attribute is a GNU extension that allows to decorate functions, parameters, variables…​ with some attributes. It may help for compiler optimizations or for the writer of some code to better state his intent (and have the compiler check it).

If this extension is used incorrectly, it will usually not break the build, but it still means that the code may not behave as the developer expects. This rule reports such occurrences of bad use of attribute`.

When inheritance is used, the code of the class becomes less clear, as the declarations of members used in the implementation are not visible from the class declaration and requires inspection of the class hierarchy. This is even more prominent in the case of templates that derive from their parameters, as the members of the base are unknown until the template is instantiated.

In the case of private inheritance, those drawbacks are usually not offset by the benefits of runtime polymorphism: this class cannot be passed to functions accepting base class, and children of this class cannot access the base class features. As a consequence, replacing a private base class with a named member of the same type often improves the clarity of the code.

However, one of the reasons for using private inheritance instead of composition is that it allows the compiler to not allocate additional space for the empty member - this is known as Empty Base Optimization (EBO). Since C++20, the same effect can be achieved, more clearly, by declaring members with the [[no_unique_address]] attribute. Therefore, using private inheritance just for this space optimization is no longer required.

This rule reports an issue on classes that has private bases class that can be replaced with a member.

In formatting functions like std::format, replacement fields can add format specifications as a list of options. For example, std::format(”{:>5}”, d); will display d aligned to the right with a padding of '' to its left so that the display is always at least five characters wide.

Some of these options work together, and mentioning one without the other can lead to confusing code where it is unclear to the reader how the output will look. The same can happen if the options have incompatible values.

This rule raises an issue when:

  • The alignment or the padding options are set, but the width option is not specified, leading to no actual padding.

  • Both a character padding and a 0 padding are specified on a numerical value, leading to the 0 padding being ignored.

Implicit casts which do not make sense are likely to be programming errors.

The rule reports an issue for the following implicit casts:

  • Boolean to pointer

  • Float to boolean

  • nullptr constant to integer

The comma operator takes two expressions, executes them from left to right, and returns the result of the second one. The use of this operator is generally detrimental to the readability and reliability of code, and the same effect can be achieved by other means.

The main aim of this rule is clarity for maintainers and reviewers, by ensuring that the version of a function that can be executed from any point in a class hierarchy is unambiguous.

Additionally, where classes form a diamond hierarchy, call by dominance ([1] §10.3(11)) may occur resulting in a call to a function that is inconsistent with developer expectations. This rule also prevents call by dominance.

Coroutines, introduced in C++20, are functions in which execution can be suspended and resumed. When a coroutine resumes, it takes over where it left thanks to the coroutine state.

A coroutine state is an object which contains all the information a coroutine needs to resume its execution correctly: local variables, copy of the parameters…​

This means that if the coroutine has a parameter that is a reference to an object, this object must exist as long as the coroutine is not destroyed. Otherwise, the reference stored in the coroutine state will become a dangling reference and will lead to undefined behavior when the coroutine resumes.

This rule detects when a coroutine parameter becomes a dangling reference.

To fix this, you can either pass the parameter by value or extend the lifetime of the parameter.

Starting `C++17, you can use auto and decltype(auto) to declare non-type template parameters. This new feature provides a way to write generic code for non-type parameters of different types. Also, it allows, by using variadic templates, to make a template take a list of non-type template parameters of different types: template<auto… VS> class A.

If the type is used in the template definition, you can replace it with auto, or decltype if you want to underline that the type is the same as of the template parameter. Note, that you can use template <class T> T packed_t(T…); to get the type of arguments in the auto…` pack (see the “Compliant Solution” section below).

This rule detects the common pattern where a type template parameter is introduced only to be used as a type for the next non-type template parameter(s).

C++11 introduced `static_assert(expr, message) to check that the compile-time constant expression expr is true.

C++17 has made the second argument message optional. This rule flags occurrences of std::static_assert where the second argument message is empty or a substring of expr`.

`#pragma once is a preprocessor directive meant to ensure that a file is only included once in a compilation unit. However, there are several reasons to avoid it:

  • It is not part of the standard, which prevents its use in some contexts.

  • Even if it is supported by virtually all compilers, since its behavior is not defined, it may differ between compilers, especially for some corner cases when determining if two files are identical (for instance, in the presence of symbolic links).

  • Its semantic is slightly different from the semantic of an include guard. For instance, if a file is duplicated in two different locations, #pragma once will not prevent multiple inclusion of this file.

Note: There used to be a build performance improvement when using #pragma once instead of an include guard because naive implementations of include guards need to parse the full file to get the #endif matching the #if. But most modern compilers specifically detect the include guard pattern and use a dedicated optimization that makes it about as fast as #pragma once`.

This rule applies to expressions of the form:

  • integer_expression + pointer_expression

  • pointer_expression + integer_expression

  • pointer_expression - integer_expression

  • ++pointer_expression

  • pointer_expression++

  • —pointer_expression

  • pointer_expression—

  • pointer_expression [ integer_expression ]

where pointer_expression is a pointer to an array element.

It is undefined behaviour if the result obtained from one of the above expressions is not a pointer to an element of the array pointed to by pointer_expression or an element one beyond the end of that array.

The real need for bit fields is narrow and highly specialized. Previously, they were used to save memory, but that’s less a concern in modern systems than are the extra instructions required to interact with them. Today, they may be needed in direct hardware interaction, but since their behavior is platform-dependent, getting them right can be tricky, and since their use is increasingly rare these days, they’re likely to confuse maintainers. For these reasons, it’s simpler and more performant to use another field type instead of bit fields.

Redundant declaration specifiers should be removed or corrected. Typically, they represent bugs. A specifier modifies the type or pointer to its left. Only when it is at the far left does it apply to the right.

Casting an object pointer can very easily lead to undefined behavior. Only a few cases are supported, for instance casting an object pointer to a large enough integral type (and back again), casting an object pointer to a pointer to void (and back again)…​ Using a pointer cast to access an object as if it was of another type than its real type is not supported in general.

This rule detects casts between object pointers and incompatible types.

Use either the // … or /* … */ comment syntax, but be consistent and do not mix them within the same file.

C++11 improves the specification of the parser so that at the end of a template, multiple &gt;s will be interpreted as closing the template argument list rather than as the right shift operator or stream extraction operator. It is no longer required to place a space between the two &gt;s.

This rule raises an issue when such useless spaces exist.

C++17 introduced std::byte. It allows you to have byte-oriented access to memory in a type-safe, unambiguous manner. Before, you had to use either `char, signed char, or unsigned char to access memory as bytes. The previous approach was error-prone as the char type allows you to accidentally perform arithmetic operations. Also, it was confusing since char, signed char, and unsigned char are also used to represent actual characters and arithmetic values.

std::byte is simply a scoped enumeration with bit-wise operators and a helper function to_integer<T> to convert byte object to integral type T.

This rule will detect byte-like usage of char, signed char, and unsigned char and suggest replacing them by std::byte`.

Type-constraints provide a concise way to express constraints on the type deduced for a given template parameter or auto placeholder. In a situation when a type-constraint is applied to a forwarding reference parameter (T&&), the corresponding concept will be checked against the lvalue reference (if the argument is an lvalue) or the plain type (if the argument is an rvalue):

If a re-declaration has compatible types but not types which are token-for-token identical, it may not be clear to which declaration that re-declaration refers.

The main intended use-case for `volatile in C and C++ is to access data that can be modified by something external to the program, typically some hardware register. In contrast with other languages that provide a volatile keyword, it does not provide any useful guarantees related to atomicity, memory ordering, or inter-thread synchronization. It is only really needed for the kind of low-level code found in kernels or embedded software, i.e. using memory-mapped I/O registers to manipulate hardware directly.

According to the C standard:

Only C11/C++11 “atomic types” are free from data races, and you should use them or synchronization primitives if you want to avoid race conditions.

This rule raises an issue when a local variable or class data member is declared as volatile` (at the top level of the type, pointers to volatile are not reported).

When a single primitive is tested against three or more values in an if/else if structure, it should be converted to a switch instead for greater readability.

Redundant access specifiers should be removed because they needlessly clutter the code.

Passing arguments via an ellipsis bypasses the type checking performed by the compiler. Additionally, passing an argument with non-POD class type leads to undefined behavior. Note that the rule specifies “defined” (and not “declared”) so as to permit the use of existing library functions.

A base class and its derived class often differ in size.

Accessing an array of a derived class through a pointer to the base class leads to wrong pointer arithmetic and can then corrupt memory.

throw(NULL) is equivalent to throw(0), and is therefore caught by an integer handler. However, since NULL is typically used in the context of pointers, developers may expect it to be caught by a pointer-to-type handler. Thus to avoid confusion, zero should be thrown instead of NULL.

The C90 standard allows implicit typing of variables and functions, and some C compilers still support legacy code by allowing implicit typing. But it should not be used for new code because it might lead to confusion.

These are the only permitted uses of macros. C++ offers const variable and function templates, which provide a type-safe alternative to the preprocessor.

Variables declared and never used in a project constitute noise and may indicate that the wrong variable name has been used somewhere. Removing these declarations reduces the possibility that they may later be used instead of the correct variable.

If padding is used within bit-fields, then the padding members should be unnamed to avoid violation of this rule.

Dereferencing a null pointer has undefined behavior, and it is particularly harmful if a reference is then bound to the result, because a reference is assumed to refer to a valid object.

A function (whether it is part of the standard library, a third party library or a user defined function) may provide some means of indicating the occurrence of an error. This may be via a global error flag, a parametric error flag, a special return value or some other means. Whenever such a mechanism is provided by a function the calling program shall check for the indication of an error as soon as the function returns.

Note, however, that the checking of input values to functions is considered a more robust means of error prevention than trying to detect errors after the function has completed.

The values which may be represented by a bit-field of length one may not meet developer expectations. Anonymous signed bit-fields of any length are allowed.

Container member functions that modify the containers often take an iterator as input to specify a precise location work on. If this iterator comes from a different container than the one calling the function, the result will be undefined.

When specifying base classes for a class, the access level is private by default. While private inheritance has its uses, it is far less used than public inheritance. Therefore:

  • Either you want public inheritance, and you have to specify it

  • Or you want private inheritance, and you should be explicit about this design decision, by specifying it too.

Setting method parameter defaults seems like a tidy way to make a method more usable. However, function pointers to methods with defaulted parameters can be confusing, because the function signature may not seem to match the call signature. Therefore, the use of multiple, overloaded methods is preferred.

The use of prototypes enables the compiler to check the integrity of function definitions and calls. Without prototypes the compiler is not obliged to pick up certain errors in function calls (e.g. different number of arguments from the function body, mismatch in types of arguments between call and definition). Function interfaces have been shown to be a cause of considerable problems, and therefore this rule is considered very important.

The recommended method of implementing function prototypes for external functions is to declare the function (i.e. give the function prototype) in a header file, and then include the header file in all those code files that need the prototype (see MISRA C 2004, Rule 8.8).

If a function is defined with a [[nodiscard]] attribute or if it returns an object which is [[nodiscard]], its return value is very important and should not be silently ignored.

Operands of `sizeof, noexcept and decltype are unevaluated. So side effects in these operands (which are all the effects an expression can have in addition to producing a value), will not be applied. And that may be surprising to the reader.

Additionally, the operand of typeid` may or may not be evaluated, depending on its type: it will be evaluated if it is a function call that returns reference to a polymorphic type, but it will not be evaluated in all the other cases. This difference of behavior is tricky to apprehend and that is why both cases are reported here.

This rules reports an issue when operands of such operators have side-effects.

The use of enum as a bit-field type is prohibited because ISO/IEC 14882:2003 does not explicitly define the underlying representation as signed or unsigned. It is therefore not possible to determine the exact number of bits required to represent all values in the enumeration.

A `condition variable is a synchronization primitive that can be used to block a thread, or multiple threads at the same time, until another thread both modifies a shared variable (the condition), and notifies the condition variable.

Waiting for a condition variable` without a condition can lead to spurious wake-ups or to wait forever.

When a regular function throws an exception, stack unwinding occurs. This applies to exceptions thrown within the function body or from an inner function call.

C++20 introduced coroutines, a stackless method to invoke functions that can be suspended and resumed. As coroutines have no stack, exceptions behave differently across a coroutine boundary.

The Promise object of any coroutine is required to have an unhandled_exception function. If an exception escapes the coroutine function body, the unhandled_exception function is called, and the coroutine reaches the final-suspend point. Resuming the coroutine after this point is undefined behavior.

The unhandled_exception method is used to define such behavior. The exception can be obtained with std::current_exception and can be logged, rethrown, or stored:

  • If rethrown, the exception will be received in any thread that resumes the coroutine.

  • If stored, it can be propagated through the Promise object to the awaiter.

  • If no exceptions were expected from the coroutine, the program can be terminated.

Choosing an approach depends on the coroutine use-case. Also, keep in mind the following:

  • Rethrowing in unhandled_exception will cause the coroutine to reach the final-suspend point without calling final_suspend first.

  • A noexcept specified coroutine will only terminate the program if an exception is thrown from the Promise type’s construction. This happens because the coroutine internal mechanisms wrap the coroutine body in a try-catch block. To enforce noexcept on a coroutine, the program should be terminated in the promise_type unhandled_exception function.

Having a `switch and its cases wholly encompassed by a control structure such as a try, @try, catch, @catch, or a loop is perfectly acceptable. (try and catch are used hereafter to refer to both variants.) It is also acceptable to have a goto and its target label wholly encompassed in a control structure.

What is not acceptable is using a goto or case to suddenly jump into the body of a try, catch, Objective-C @finally, or loop structure. Tangling labels or switch blocks with other control structures results in code that is difficult, if not impossible to understand. More importantly, when it compiles (some of these constructs won’t compile under ISO-conformant compilers), it can lead to unexpected results. Therefore this usage should be strictly avoided.

This C++ code sample, which is also applicable to Objective-C if try and catch are converted to @try and @catch, demonstrates jumping into a switch and into a try and catch` :

If a compiler implementation detects that a call to a copy constructor is redundant, then it is permitted to omit that call, even if the copy constructor has a side effect other than the construction of a copy of the object. This is called “copy elision”.

It is therefore important to ensure that a copy constructor does not modify the program state, since the number of such modifications may be indeterminate.

Namespaces represent a cross-file named scope. They are very useful to organize code and interfaces without cluttering a unique namespace. For instance, they provide a much cleaner way to avoid name collisions than using bad long names.

Namespaces can be nested to provide even more structure to type and symbol names. In that case, namespaces can be nested one inside another like scopes would with curly braces.

In C++17, a new concise syntax was introduced to increase the readability of nested namespaces. It is much less verbose and involves much less curly braces-delimited scopes. Whereas declaring a nested namespace of depth N requires N pairs of curly braces with the original syntax, this new syntax requires only one pair of curly braces. This syntax is much more readable and less error-prone. When possible, non-inlined or inlined (since C++20) named namespaces should be concatenated.

Calls to std::format and std::vformat can receive either format strings whose replacement fields are fully indexed or fully non-indexed.

Explicitly indexing replacement fields is useful when arguments are not used in order or are used multiple times. Implicit indexing has the advantage of being terse and simple.

Using explicit indexing in a context where implicit indexing would have the same behavior is more verbose and error-prone. It might confuse the reader, who might expect the arguments not to be used in order.

This rule raises an issue on explicit indexing that should be replaced by implicit indexing.

The values that can be represented by a signed bit field with a length of one bit may not meet developer expectations. For example, according to the C99 Standard, a single-bit signed bit-field has a single (one) sign bit and no (zero) value bits.

This rule does not apply to unnamed bit fields, as their values cannot be accessed.

The difference between private and protected visibility is that child classes can see and use protected members but cannot see private ones. Since a final class will have no children, marking the members of a final class protected is confusingly pointless.

There are several constructs in the language that work with boolean:

  • If statements: `if (b) …

  • Conditional operator: int i = b ? 0 : 42;

  • Logical operators: (b1 || b2) && !b3

Those operations would also work with arithmetic or enum values operands, because there is a conversion from those types to bool. However, this conversion might not always be obvious, for instance, an integer return code might use the value 0 to indicate that everything worked as expected, but converted to boolean, this value would be false, which often denotes failure. Conversion from integer to bool should be explicit.

Moreover, a logical operation with integer types might also be a confusion with the bitwise operators (&, | and ~).

Converting a pointer to bool to check if it is null is idiomatic and is allowed by this rule. We also allow the use of any user-defined type convertible to bool (for instance std::ostream), since they were specifically designed to be used in such situations. What this rule really detects is the use or arithmetic types (int, long…​) and of enum types.

On the other hand, arithmetic operations are defined with booleans, but usually make little sense (think of adding two booleans). Booleans should not be used in an arithmetic context.

Finally, comparing a boolean with the literals true or false` is unnecessarily verbose, and should be avoided.

Transparent function objects are function-like types that support heterogeneous operations. There are essentially two kinds of such types: transparent comparators and transparent hashers. For instance, a transparent comparator for strings would support comparing a std::string with string-like types (such as char const* or std::string_view).

These transparent function objects are interesting for search-optimized containers such as std::set and std::map, including their multi and unordered variants. When transparent comparators/hashers are used, the containers enable additional overloads for many operations that support types different from their key_type.

For example, std::set<std::string> is not using transparent comparators. Invoking many member functions with a non-std::string argument leads to, implicitly or explicitly, creating a temporary std::string object because the functions only support an argument of the key_type`.

Even if the compiler allows it, `main should not return void. The return value of main is used by callers to determine whether the program executed successfully or not. A 0 return value indicates that the program completed successfully. Anything else indicates an error.

Since both standards and conventions dictate that main return an int, any caller that evaluates the return value of a void main method will believe the program executed successfully, regardless of the actual outcome.

Further, main’s return type should not be left to default to int, as happens when it is not expressly listed. Instead, it should be set explicitly to int`.

In order to save memory, unions allow you to use the same memory to store objects from a list of possible types as long as one object is stored at a time.

In C and in C++ prior to C++11, unions are restricted to trivial types.

Starting from C++11, it is possible to use unions with non-trivial types with the following limitations :

  • You have to manually handle the lifetime of the active member, using placement new and explicit object destruction.

  • You have to define special members like destructor and copy-constructor while taking into consideration the active member.

In some cases, code that fails to perfectly follow those rules may still compile, but lead to memory corruption.

C++17 introduced std::variant which can replace unions while removing this burden and the associated risk. As a safer and more readable alternative, they should be preferred.

Restricting the number of exits from a loop is done in the interests of good structured programming. One break or goto statement is acceptable in a loop since this allows, for example, for dual-outcome loops or optimal coding.

Computing or retrieving a value only to then immediately overwrite it or throw it away indicates a serious logic error in the code.

Assigning a value to a local variable that is not read by any subsequent instruction is called a dead store. The following code snippet depicts a few dead stores.

C++ provides safer ways of achieving what is often done using the pre-processor, by way of inline functions and constant declarations.

The size of integer required to hold a memory address is implementation-dependent. Therefore, casting a pointer (i.e. a memory address) to any integral data type may result in data loss because the integral type is too small to hold the full address value.

When treating a memory address as integer type is absolutely required, you should be sure to use a large enough type to hold all the data.

Despite their names, the standard remove algorithms (std::remove, std::remove_if, std::unique) do not erase elements from a given range. Instead, they shift the preserved (not removed) elements to the beginning of the range and return an iterator after the last preserved element. The “removed” elements have unspecified values.

C++20 introduced functions in the std::ranges namespace with the same names. Aside from returning a subrange instead of an iterator, they exhibit the same behavior.

Ignoring the result of any of these functions indicates a bug: It is impossible to distinguish removed elements in the container from the others. As a result, any further operations on the container may access elements with unspecified values. And this may lead to invalid program states, data corruption, or crashes.

<stdlib.h>‘s atof, atoi, and atol functions, which convert strings to numbers, have undefined behavior when the strings cannot be converted, and should therefore be avoided.

Using `<algorithm> header non-modifying operations all_of, none_of and any_of allows to simplify the code and make it less error-prone.

When using versions of the standard between C++11 and C++17 included you should use:

  • std::all_of: return true if all elements in the given range are matching the given predicate, false otherwise

  • std::none_of: return true if no elements in the given range are matching the given predicate, false otherwise

  • std::any_of: return true if at least one element in the given range is matching the given predicate, false otherwise

In C++20,  range-based alternatives have been introduced:

  • std::ranges::all_of

  • std::ranges::none_of

  • std::ranges::any_of`

This rule will detect common patterns that can be replaced by these three STL algorithms.

n lead to privilege escalation.

Linux capabilities allow you to assign narrow slices of `root’s permissions to files or processes. A thread with capabilities bypasses the normal kernel security checks to execute high-privilege actions such as mounting a device to a directory, without requiring (additional) root privileges.

Declaring a member function static or const limits its access to the non-static data members.

This helps to prevent unintentional modification of the data, and facilitates compliance with MISRA C++ 2008 Rule 7–1–1 (A variable which is not modified shall be const qualified).

`emplace enables you to avoid copying or moving the value you are about to insert and, instead, it constructs it in-place with the arguments provided.

Prefer using emplace, or emplace_hint if all the conditions hold:

  • You are inserting a single value.

  • You are constructing a fresh temporary value just to insert it into the set.

  • You expect that the key is not in the set.

You should keep the insert in any of the cases below:

  • You are inserting multiple values in one shot.

  • You are inserting a pre-existing value that is constructed for another purpose.

  • You are inserting an object that is cheap to move or to copy (e.g., an integer).

  • The key you are inserting is likely to be in the set (in this case by using insert you avoid creating a useless temporary node).

This rule detects calls to insert that lead to the creation of a large temporary object that can be avoided by using the emplace` member function.

Comparison operator implementations like `== or <=>, despite not being hard to write, remain a source of bugs as they must be updated with every change in the class’s member list. For instance, if the operation does not consider a newly introduced member in the class, the issue will only manifest if two instances are identical, except for the freshly introduced member. As a consequence, this type of bug is usually hard to spot.

C++20 introduced the ability to define both operator<=> and operator== as defaulted (= default) to indicate that they should consider all members in the order of their declaration. This makes code concise and makes all the comparison operators resilient to the changes to the list of members. Thanks to operator rewriting, all other comparison operations (!=, <, >, <=, =>) can also rely on these robust operators.

Furthermore, when operator<=> is defined as defaulted, the compiler will generate a defaulted version of operator==` if no other version is declared.

Usually, it is the container data structures that define `operator[] to mimic the traditional C-array interface. The subscript operator looks up an element in the container. It can return the element by value or by (optionally const) reference. You need a non-const subscript operator returning non-const reference to the element to be able to modify it. You need a const subscript operator to make a const-qualified instance of the container useful and enable the read-access with a consistent lookup interface.

This rule raises an issue on a class that has a non-const operator[] overload that does not modify *this object but lacks a const` overload.

Various aspects of ctime are implementation-defined or unspecified, such as the formats of times.

An automatic object is an object whose lifetime is automatically managed. The storage for an automatic object, e.g. a local variable, is allocated at the beginning of the enclosing code block and is deallocated at the end. This is commonly referred to as “allocated on the stack”.

If the address of an automatic object is assigned to another automatic object of larger scope, a static or extern object, or if it is returned from a function (using return or an output parameter), then there will be a point where the address will point to an object that ceased to exist. In that case, the address becomes invalid, and attempts to dereference the invalid address — trying to access the object that ceased to exist — result in undefined behavior.

a buffer of characters, normally using the `null character as a sentinel for the end of the string. This means that the developer has to be aware of low-level details such as buffer sizes or having an extra character to store the final null character. Doing that correctly and consistently is notoriously difficult and any error can lead to a security vulnerability, for instance, giving access to sensitive data or allowing arbitrary code execution.

The function char *strncat( char *restrict dest, const char *restrict src, size_t count ); appends the characters of string src at the end of dest, but only add count characters max. dest will always be null-terminated. The wcsncat` does the same for wide characters, and should be used with the same guidelines.

A global variable can be modified from anywhere in the program. At first, this might look convenient, but it makes programs harder to understand. When you see a function call, you cannot know if the function will affect the value of the variable or not. You have lost the ability to reason locally about your code and must always have the whole program in mind.

Additionally, global variables are often subject to race conditions in multi-threaded environments.

Some global variables defined in external libraries (such as std::cout, std::cin, std::cerr) are acceptable to use, but you should have a good reason to create your own. If you use a global variable, ensure they can be safely accessed concurrently.

This rule detects all declarations of global variables (in the global namespace or any namespace) that are not constant.

The char type within C++ is defined for use with the implementation character set. It is implementation-defined if char is signed or unsigned, and it is therefore unsuitable for use with numeric data.

Character values consist of character literals or strings. A character set maps text characters onto numeric values; the character value is the text itself.

The value of an expression shall not be implicitly converted to a different type if:

  • it is not a conversion to a wider type, or

  • the expression is complex, or

  • the expression is a function argument, or

  • the expression is a return expression.

The intention when restricting implicit conversion of complex expressions is to require that in a sequence of arithmetic operations within an expression, all operations should be conducted in exactly the same

arithmetic type. Notice that this does not imply that all operands in an expression are of the same type. The expression u32a + u16b + u16c is compliant – both additions will notionally be performed in type U32.

The expression u16a + u16b + u32c is not compliant – the first addition is notionally performed in type U16 and the second in type U32. The word “notionally” is used because, in practice, the type in which arithmetic will be conducted will depend on the implemented size of an int. By observing the principle whereby all operations are performed in a consistent (underlying) type, it is possible to avoid programmer confusion and some of the dangers associated with integral promotion.

Since C++11, type aliases can be declared via `using or typedef. using should be preferred as more readable because you see the new name/alias first.

In addition, using can be templated, which makes it applicable to more situations than typedef`.

Signal handling contains implementation-defined and undefined behavior.

C++17 introduced inline variables. They provide a proper way to define global variables in header files. Before inline variables, it wasn’t possible to simply define global variables without compile or link errors:

`struct A { static std::string s1 = “s1”; // doesn’t compile static std::string s2; };A::s2 = “s2”; // doesn’t link, violates the one definition rule std::string s3 = “s3”; // doesn’t link, violates the one definition rule`

Instead, you had to resort to less readable inconvenient workarounds like variable templates or functions that return a static object. These workarounds will initialize the variables when used instead of the start of the program, which might be inconvenient depending on the program.

This rule will detect these workarounds and suggest using inline variables instead.

`std::auto_ptr was a pre-C++11 attempt to do what std::unique_ptr now does. Unfortunately, the move semantics needed to make it work properly weren’t in place, so copying a std::auto_ptr has the very surprising behavior of invalidating the source of the copy.

That problem has been fixed with std::unique_ptr, so std::auto_ptr has been deprecated in C++11 and removed in C++17.

If your compiler allows it, you should replace all use of std::auto_ptr with std::unique_ptr`. Otherwise, define your own (non-copyable) smart pointer.

Taking the address of an object of incomplete type, where the complete type contains a user declared operator & leads to undefined behavior.

`for-loops are a very powerful and versatile tool that can be used for many purposes. This flexibility comes with drawbacks:

  • It is very easy to make a small mistake when writing them,

  • They are relatively verbose to write,

  • They do not express the intent of the code, the reader has to look at loop details to understand what the loop does.

There are algorithms that encapsulate a for-loop and give it some meaning (std::all_of, std::count_if, std::remove_if…​). These algorithms are well tested, efficient, and explicit and therefore should be your first choice.

This rule detects loops that go through all consecutive elements of a sequence (eg: containers, objects with begin() and end() member functions), and deal only with the current element without side-effects on the rest of the sequence.

This rule suggests using one of the supported STL algorithm patterns corresponding to your C++ standard when a loop matches it.

Currently, this rule supports:

  • std::all_of (since C++11) and std::ranges::all_of (since C++20): returns true if all elements in the given range are matching the given predicate, false otherwise

  • std::none_of (since C++11) and std::ranges::none_of (since C++20): returns true if no elements in the given range are matching the given predicate, false otherwise

  • std::any_of (since C++11) and std::ranges::any_of (since C++20): returns true if at least one element in the given range is matching the given predicate, false otherwise

  • std::ranges::contains (since C++23): returns true if at least one element in the given range is equal to the given value, false otherwise

This rule suggests two options below when the loop doesn’t match any of the supported STL algorithm patterns and you just want to iterate over all elements of a sequence:

  • Range-based for-loops, which were introduced in C++11 and will run through all elements of a sequence

  • std::for_each, an algorithm that performs the same operation between two iterators (allowing more flexibility, for instance by using reverse_iterator`s, or with a variant that can loop in parallel on several elements at a time).

Defining variables in the minimum block scope possible reduces the visibility of those variables and therefore reduces the possibility that these identifiers will be used accidentally. A corollary of this is that global objects (including singleton function objects) shall be used in more than one function.

C++14 adds the ability to write numbers with digit separators for better readability. Splitting a number that has more than 4 consecutive digits improves readability.

This rule verifies that numbers are written using digit separators when they have more than 4 consecutive digits.

An implicit template specialization does not instantiate every member of the template. Where instantiation of a member would result in an ill-formed program it is not clear that the template should be used with the supplied template-arguments.

Because `reinterpret_cast does not perform any type safety validations, it is capable of performing dangerous conversions between unrelated types, often leading to undefined behavior.

In some cases, reinterpret_cast can be simply replaced by a more focused cast, such as static_cast.

If the goal is to access the binary representation of an object, reinterpret_cast leads to undefined behavior. Before C++20, the correct way is to use memcpy to copy the object’s bits. Since C++20, a better option is available: std::bit_cast allows to reinterpret a value as being of a different type of the same length preserving its binary representation (see also S6181).

This rule raises an issue when reinterpret_cast` is used.

By implementing class interfaces with member functions the implementation retains more control over how the object state can be modified and helps to allow a class to be maintained without affecting clients. Returning a handle to class-data allows for clients to modify the state of the object without using any interfaces.

In C++, the literal 0 is both an integer type and the null-pointer-constant. To meet developer expectations, NULL should be used as the null-pointer-constant, and 0 for the integer zero.

It is undefined behaviour if a function has different exception-specifications in different translation units.

There is no point in creating a const reference to a literal numeric value. Most likely the intent was not to create a reference, but a constant value.

Although some compilers will allow it, the use of sizeof and alignof with arguments that have a void type is forbidden by both the C and C++ standards.

It is a security vulnerability to call printf with a unique string argument that is not a string literal. Indeed, if this argument comes from a user input, this user can:

  • make the program crash by executing code equivalent to: `printf(“%s%s%s%s%s%s%s%s”)

  • view the stack or memory at any location by executing code equivalent to: printf(“%08x %08x %08x %08x %08x\n”)

Starting with C++23, std::print` should be preferred: its arguments are validated at compile-time, making it more secure.

It is tempting to treat function-like macros as functions, but the two things work differently. For instance, the use of functions offers parameter type-checking, while the use of macros does not. Additionally, with macros, there is the potential for a macro to be evaluated multiple times. In general, functions offer a safer, more robust mechanism than function-like macros, and that safety usually outweighs the speed advantages offered by macros. Therefore functions should be used instead when possible.

When using a floating-point loop counter, accumulation of rounding errors may result in a mismatch between the expected and actual number of iterations. This can happen when a loop step that is not a power of the floating-point radix is rounded to a value that can be represented.

Even if a loop with a floating-point loop counter appears to behave correctly on one implementation, it may give a different number of iterations on another implementation.

Regardless of scope, no identifier with static storage duration should be re-used across any source files in the project. This includes objects or functions with external linkage and any objects or functions with the static storage class specifier.

While the compiler can understand this and is in no way confused, the possibility exists for the developer to incorrectly associate unrelated variables with the same name.

The explicit keyword prevents the constructor from being used to implicitly convert from a fundamental type to the class type.

When calling std::move on an object, we usually expect the resulting operation to be fast, using move semantic to rip data off the source object. If, despite the call to std::move, the source object ends up being copied, the code might be unexpectedly slow.

This can happen:

  • When std::move is called on an object which does not provide a specific move constructor and will resort to copying when requested to move.

  • When calling std::move with a const argument.

  • When passing the result of std::move as a const reference argument. In this case, no object will be moved since it’s impossible to call the move constructor from within the function. std::move should only be used when the argument is passed by value or by r-value reference.

C++20 introduces a new keyword `constinit that requires initialization of the variable to be done at compile time.

The similarity in the names might raise confusion between constexpr, const, and constinit:

  • const prohibits the changes to a variable after its initialization. It does not restrict the initializer in any way.

  • constinit does not prohibit variable changes after initialization, it only restricts the initializer expression to compile time.

  • constexpr is const constinit + “constant destruction”: it requires that the variable is initialized at compile time and that it is never changed, plus it requires the type to have constant destruction, i.e., a plain type or a class type with a constexpr destructor.

To address the confusion this rule reports constinit variables that are const or effectively const` (i.e., never modified) and have constant destruction.

Naming the parameters in a function prototype helps identify how they’ll be used by the function, thereby acting as a thin layer of documentation for the function.

It is often considered a better style to access objects in generic code with free functions than with member functions because it allows one to adapt an object to a template without modifying it just by adding the right overload of the free function. This is especially true with containers, which can come in a wide variety (and some of them can’t even have member functions, for instance, C-style arrays).

Therefore, the C++ standard library provides free functions that can be applied on any standard container and that can be adapted for user-defined containers. They are:

  • Since C++11: `std::begin, std::end, std::cbegin, std::cend

  • Since C++14: std::rbegin, std::rend, std::crbegin, std::crend

  • Since C++17: std::size, std::empty, std::data

  • Since C++20: std::ssize`

When writing generic code, you should prefer using those functions for objects that depend on the template arguments: it will allow your code to work with a wider variety of containers.

While in C, and derived languages, it is legal to concatenate two literals by putting them next to each other, this is only justified in a few cases. For instance if one is a macro or if the layout makes it clearer.

Integer literals starting with a zero are octal rather than decimal values. While using octal values is fully supported, most developers do not have experience with them. They may not recognize octal values as such, mistaking them instead for decimal values.

Hexadecimal literals (`0xdeadbeef) and binary literals (0b0101’0110’00011, available since C++14), on the other hand, have a clear marker (0x or 0b) and can be used to define the binary representation of a value.

Character literals starting with \ and followed by one to three digits are octal escaped literals. Character literals starting with \x` and followed by one or more hexits are hexadecimal escaped literals, and are usually more readable.

The GNU compiler gives the possibility to specify a range of consecutive values in a case label, for example: case: 1 … 5.

However, if the values are written in decreasing order, i.e., from the larger value to the smaller one, the range will evaluate as empty. So the case body will never be executed.

make_unique and make_shared are more concise than explicitly calling the constructor of unique_ptr and shared_ptr since they don’t require specifying the type multiple times and eliminate the need to use new.

make_unique and make_shared should also be preferred for exception-safety and performance reasons.

Exception-Safety

While make_unique and make_shared are exception-safe, complex constructions of unique_ptr and shared_ptr might not be because C++ allows arbitrary order of evaluation of subexpressions (until C++17).

Consider this example:

f(unique_ptr&lt;Lhs&gt;(new Lhs()), throwingFunction());

The following scenario can happen:

  1. Memory allocation for Lhs

  2. Construction of the Lhs object

  3. Call to throwingFunction (before the unique_ptr construction)

  4. throwingFunction throws an exception

  5. The constructed Lhs object is leaked since the unique_ptr isn’t constructed yet

Note: This scenario can only happen before C++17. Since C++17, the standard states that even though the order of evaluation of each argument is still unspecified, interleaving the evaluation of different arguments is no longer allowed. This makes the direct construction of unique_ptr and shared_ptr exception-safe.

Performance

Using make_unique() doesn’t impact performance, but make_shared() improves it slightly. Indeed, constructing explicitly a shared_ptr() requires two heap allocations: one for the managed object and the other for the control block that stores data about the ref-counts and the shared_ptr() deleter. make_shared() on the other hand, performs only one heap allocation.

Note: Because make_shared performs only one allocation for both the object and the control block, the memory occupied by the object will be deallocated when no shared_ptr or weak_ptr points to it. If the object is large, a weak_ptr is used, and memory is a concern, explicitly calling the constructor of shared_ptr may be preferred. This way, the object’s memory will be deallocated when there are no more shared owners, independently of any weak_ptrs.

The string manipulation functions `strncat, strlcat and strlcpy require a size argument that describes how many bytes from the source buffer are used at most. In many situations the size of the source buffer is unknown, which is why the size argument for these functions should be based on the size of the destination buffer. This helps to prevent buffer overflows.

Note that strncat` always adds a terminating null character at the end of the appended characters; therefore, the size argument should be smaller than the size of the destination to leave enough space for the null character.

The use of `srand together with rand to seed the random number generator and then generate numbers usually produces low-quality randomness. Further, rand can only provide a number between 0 and RAND_MAX, and it is left to the caller to transform the result into what is actually required (E.G. a float between 0 and 1 for a random percentage, an int between 1 and 6 for a dice game, …​), and that transformation might introduce additional biases.

C++11 introduced the <random> library, which contains several high quality random value generators as well as statistical distributions you can use to put the results in the form you need. Those mechanisms should be used instead of rand and srand.

Additionally, std::random_shuffle, which is deprecated in C++14 and removed in C++17, uses rand and should be replaced by std::shuffle, which uses the random number generators provided by <random>`.

Special attention should be paid when initializing class members: it is easy to get it wrong and initialize them with references that are going to be invalidated at the end of the constructor, known as dangling references.

This rule leads to greater precision in the definition of the function interface. The const qualification should be applied to the object pointed to, not to the pointer, since it is the object itself that is being protected.

Redirecting standard in and standard out to/from files is bad practice because it contravenes the standard expectation that cin and cout do not relate to files. Additionally, it is less efficient than using file streams such as ifstream and ofstream. For both of these reasons, this practice should be avoided.

Conversion of a function pointer to a non-function pointer type causes undefined behaviour. Undefined behaviour may arise if a function call is made using a pointer that is the result of a function pointer conversion.

Virtual and non-virtual functions are not dispatched the same way: for virtual functions, the resolution will be done dynamically while for non-virtual ones, it will be done statically by the compiler based on the type it sees.

Thus, overloading functions with both virtual and non-virtual functions adds a level of complexity to the code because the resolution of these functions will be completely different even though they share the same name. So the code becomes more confusing and more error-prone (for example if a virtual function is mistaken with a non-virtual one).

Having a single declaration of a type, object or function allows the compiler to detect incompatible types for the same entity.

Normally, this will mean declaring an external identifier in a header file that will be included in any file where the identifier is defined or used.

Functions or methods that are not called may be symptomatic of a serious problem, such as missing paths. 

Casting from a virtual base to a derived class, using any means other than dynamic_cast has undefined behavior. The behavior for dynamic_cast is defined.

Note: As of C++17, the program is considered ill-formed, and an error is reported.

Most compilers emit an error for previous versions of C++ as well.

Even though the C++ standard defines both “Primary” and “Alternative” operators, it is not a good idea to use the alternatives. Developers seeing an alphabetical name expect a variable, a function, a class, a namespace…​ in short, anything but an operator, and they will be confused at best by code that uses such operators.

PrimaryAlternative

&&

and

&=

and_eq

&

bitand

|

bitor

~

compl

!

not

!=

not_eq

||

or

|=

or_eq

^

xor

^=

xor_eq

By implementing class interfaces with member functions, the implementation retains more control over how the object state can be modified, and helps to allow a class to be maintained without affecting clients.

Contrary to possible developer expectations, a template assignment operator will not suppress the compiler generated copy assignment operator. This may lead to incorrect copy semantics for members requiring deep copies.

std::scoped_lock basically provides the same feature as std::lock_guard, but is more generic: It can lock several mutexes at the same time, with a deadlock prevention mechanism (see S5524). The equivalent code to perform simultaneous locking with std::lock_guard is significantly more complex. Therefore, it is simpler to use std::scoped_lock all the time, even when locking only one mutex (there will be no performance impact).

An inherited member function can be hidden in a derived class and that creates a class that behaves differently depending on which interface is used to manipulate it.

Overriding happens when the inherited method is virtual and a method declared in the derived class uses the same identifier as well as the same signature (the return types can be different, as long as they are covariant). However, if the inherited method is non-virtual or if the two declarations of the method do not share the same signature, the method of the base class will be hidden.

Such a class increases the inheritance complexity and confuses consumers with its non-polymorphic behavior, which can lead to errors.

`std::variant is a type-safe union that can hold values of a type out of a fixed list of types.

Depending on the current alternative inside a variant, it is common to execute dedicated code. There are basically two ways to achieve that:

  • Writing code that checks the current alternative, then getting it and running specific code

  • Letting std::visit perform the check and select the code to run by using overload resolution with the different alternatives

The second option is usually preferable:

  • It requires less boilerplate code.

  • It is easy to handle multiple similar alternatives together if desired.

  • It is usually more robust: if a new alternative is added to the variant, but the visitor does not support it, it will not compile.

This rule raises an issue when variant::index is called, or when variant::holds_alternative or variant::get_if is used in a series of if - else if (calling one of these functions in isolation can be an acceptable lightweight alternative to std::visit` in some cases).

Note: When defining the visitor of a variant, it can be nicer to use a series of lambdas by making use of the overloaded pattern

Member functions can only be used with an instance of a class. But `friend functions can be used with an implicitly converted type. So loosening access privileges to friend on overloaded binary operators makes them more flexible. Specifically, with a friend function, the class instance can be on either the right or the left of the operator, but with a member function, it can only be on the left.

This rule raises an issue for all non-friend overloaded binary operators except:

  • ”=”, ”[ ]”, and ”->”, which cannot be overloaded as friend functions.

  • ”+=”, ”-=”, ”*=”, ”/=”, ”%=”, ”^=”, ”&=”, ”|=”, ”<<=”, and ”>>=`”, which are not symmetric operators.

`emplace and insert in std::map and std::unordered_map might construct the (key, value) pair, including the value object, even when it is not necessary.

emplace destroys the constructed pair if the key is already present, wasting the effort on construction and destruction of the value.

If insert was called with a temporary, it leads to an extra copy or move construction and destruction of the temporary.

C++17 introduced try_emplace that does not construct the value if the key is already present in the map and constructs the value in place if necessary.

In most cases, you should use try_emplace. In particular, if two conditions hold:

  • You are inserting a single object at a time.

  • You are creating a new mapped-to value and/or (key, value) pair just to insert it into the map.

You should keep the insert if one of the conditions holds:

  • The (key, value) pair is already constructed (for another purpose).

  • You want to insert multiple (key, value) pairs with a single call.

You should keep emplace and emplace_hint if

  • You use piecewise construction with std::piecewise_construct.

This rule detects calls to insert that lead to the construction of a large temporary object, as well as calls to emplace and emplace_hint` with no piecewise construction.

When the analysis succeeds, it doesn’t mean that the analyzer was able to understand all the analyzed code. If the analyzer fails to parse some parts of your code, it will ignore them during the analysis. This rule will help you track these parsing failures.

There are many reasons why parsing failures can happen, here are the common ones:

  • Compiler extensions: Your compiler might allow you to write code that isn’t standard-conforming.

  • Bad analysis environment. This usually means that the environment during the build is different than the one during the analysis. For example, files or symbolic links that were available during the build are not available during the analysis.

  • Use of new language features that are not yet supported by our analyzer.

  • Limitation in our analyzer. We are always working on improving this.

How do they impact analysis? We cannot judge without looking at specific examples, as they contain a broad range of types of errors. On our side, we will make sure that you get notified through the analysis logs when they have an impact on the quality of the analysis.

There are three recommended ways to deal with parsing failures:

  • Fix them when it is possible. It should be obvious from the message if you can do it. For example, by replacing the use of a compiler extension with the standard-conforming equivalent.

  • If you cannot fix them and the analysis logs state that they have a bad impact on the analysis results, Report them.

  • If you cannot fix them and the analysis logs don’t state anything explicit about their impact, ignore them by resolving them as “won’t fix”.

No member function can be invoked on a const-qualified object unless the member function is declared “const”.

Qualifying member functions that don’t mutate their object with the “const” qualifier makes your interface easier to understand; you can deduce without diving into implementation if a member function is going to mutate its object.

Also, const-qualified member functions make working with const-qualified objects possible. The compiler ensures that only member functions that are declared “const” can be invoked on “const” objects. Avoiding declaring non-mutating member functions const might break const-correctness: it will not be possible to invoke such non-mutating functions on const-qualified objects.

Most classes should not directly handle resources, but instead, use members that perform resource handling for them:

  • For memory, it can be `std::unique_ptr, std::shared_ptr, std::vector…​

  • For files, it can be std::ofstream, std::ifstream…​

  • …​

Classes that avoid directly handling resources don’t need to define any of the special member functions required to properly handle resources: destructor, copy constructor, move constructor, copy-assignment operator, move-assignment operator. That’s because the versions of those functions provided by the compiler do the right thing automatically, which is especially useful because writing these functions correctly is typically tricky and error-prone.

Omitting all of these functions from a class is known as the Rule of Zero because no special function should be defined.

In some cases, this rule takes a slightly different shape, while respecting the fact that no definition of those functions will be provided:

  • For the base class of a polymorphic hierarchy, the destructor should be declared as public and virtual, and defaulted (=default). The copy-constructor and copy-assignment operator should be deleted. (If you want to copy classes in a polymorphic hierarchy, use the clone idiom.) The move operation will be automatically deleted by the compiler.

  • For other kinds of base classes, the destructor should be protected and non-virtual, and defaulted (=default`).

Just as comparing apples and oranges is seen as a classic folly, comparing values from different enumerations against each other or converting them into one another is nonsensical. True, at root enums are simply named numbers, and it’s certainly valid to compare numbers. But an added layer of meaning is created by an enum, one that goes beyond simple numerical values.

Ignoring that extra layer of meaning is at best a trap for maintainers, who are likely to be hopelessly confused by the code. At worst, it is a bug, which will lead to unexpected results.

C-style definitions should not be made inside Objective-C structures such as @interfaces. Doing so appears to limit their scope to the interface, but in fact, it imposes no such restriction. Such symbols are available globally, and may result in future confusion. Instead, such definitions should be moved to the top level, to make it clear that they’re globally available.

If a type is declared but not used, then it is unclear to a reviewer if the type is redundant or it has been left unused by mistake.

`bool std::uncaught_exception() allows you to know whether a thread is in an exception stack unwinding context. However, its practical functionality was restricted.

C++17 deprecates bool std::uncaught_exception() and introduces int std::uncaught_exceptions() which returns the number of uncaught exceptions. The code example below shows how you can benefit from this new improved function.

std::uncaught_exception has been removed in C++20.

This rule will flag any usage of std::uncaught_exception`.

The operator new allocates memory for objects, and the operator delete frees the memory allocated by the matching operator new. When a class needs to customize memory allocation, it can override the operator new to use a custom memory allocation strategy and override the operator delete accordingly.

If the operator delete is not overridden alongside the operator new, the program will call its default implementation, which may not be suitable for the custom memory allocation strategy used by the overridden operator new.

For instance, if the operator new draws memory from a preallocated buffer instead of allocating memory, the operator delete should not call the free function to release the memory. Reciprocally, if the operator new allocate memory with malloc, the operator delete must call free.

On the other hand, if the operator delete is overridden without overriding the operator new, it is suspicious because it may not correctly release the memory allocated by the default operator new.

By defining the operator delete along with the operator new, the memory is deallocated in a way consistent with the custom allocation strategy used by the operator new.

For C compatibility, it is possible in C++ for a name to refer to both a type and object or a type and function. This can lead to confusion.

Argument-dependent lookup (ADL) adds additional associated namespaces to the set of scopes searched when lookup is performed for the names of called functions. For function templates, ADL is performed at the point of instantiation of the function template, and so it is possible that a function declared after the template may be called.

To ensure that ADL does not take place when calling a function with a dependent argument, the postfix-expression denoting the called function can either be a qualified name or a parenthesized expression.

Operators with dependent types may also have this problem. In order to avoid ADL in these examples, operators should not be overloaded, or the calls should be changed to use explicit function call syntax and a qualified name or parenthesized expression used, as above.

For code compliant with C++98 or C++03 standards, declaring overriding virtual functions with the virtual keyword removes the need to check the base class to determine whether a function is virtual.

Iterators are useful to deal with data inside a container: they point to one of its element and can be incremented or decremented to access other elements of this container. However, they can be invalidated when their container is modified.

For example, iterators of std::vector are invalidated after an insertion which changed the capacity of the container, or if they point after an element of the std::vector which has just been erased.

Once an iterator has been invalidated, you can only assign a new value to it, but you should not increment, decrement or dereference it.

Because the evaluation order of # and ## are not specified, the results of using them both in the same macro could be unpredictable. Therefore macros should contain at most once instance of either # or ##.

The use of virtual base classes can introduce a number of undefined and potentially confusing behaviours. The use of virtual bases is not recommended.

When you make an unqualified call to swap, argument dependent lookup will ensure that overloads will also be searched in the namespace where the types of the arguments of the call are declared.

However, argument dependent lookup won’t happen if you explicitly qualify the call `std::swap (as a reminder, overrides of swap should not be written in the standard namespace - see S3470) so the overload will not be found and the result of the swap may be different than expected.

If you want your code to work both with std::swap and with user-defined swap (for instance in a template), you should use a using declaration using std::swap; before calling swap` without qualification.

If you use `std::unique_ptr<T> const & for a function parameter type, it means that the function will not be able to alter the ownership of the pointed-to object by the unique_ptr:

  • It cannot acquire ownership of the pointed-to object (this would require a parameter of type std::unique_ptr<T>)

  • It cannot transfer the object ownership to someone else (this would require a std::unique_ptr<T> &).

That means the function can only observe the pointed-to object, and in this case, passing a T* (if the unique_ptr can be null) or a T& (if it cannot) provides the same features, while also allowing the function to work with objects that are not handled by a unique_ptr (e.g., objects on the stack, in a vector`, or in another kind of smart pointer), thus making the function more general-purpose.

After a move took place, the object that has been moved-from is left in a valid but unspecified state. Even if in a valid state, the fact of an object being in an unspecified state may lead to undefined behavior.

Move construction and its respective move semantics has been introduced in C++11. Moving objects becomes interesting if one wishes to get an object into a different scope, while no longer requiring the original object. While one would previously need to make a potentially expensive copy to get an object into another scope and then destroy the original, move constructors allow one to move objects without performing a copy. Move constructors are typically implemented by “stealing” the resources held by another object specified as the move constructor’s parameter, rather than making a copy. “Stealing” resources (e.g. memory) from another object is oftentimes much more efficient than making a copy and destroying the original, and can frequently be implemented by reassigning a few pointer variables.

Move-assignment operators behave analogously, except that they are used once the object that is moved-to has already been constructed. In contrast to copy-assignment operators, a move-assignment operator too “steals” the moved-from object’s resources without the need for making a potentially expensive copy.

Overloaded versions of the comma and logical conjunction operators have the semantics of function calls whose sequence point and ordering semantics are different from those of the built-in versions. It may not be clear at the point of use that these operators are overloaded, and so developers may be unaware which semantics apply.

Exception: Starting from C++17, the order of evaluation of the comma operator is defined and identical for the builtin and the overloaded versions. In such circumstances, the comma operator can safely be overloaded.

When an exception is a pointer, it is difficult for the code that catches the exception to determine whether or not it needs to delete the pointed-to object. It is even more complicated than a traditional manual memory management scenario because the throw and the corresponding catch can be far apart.

While keywords introduced in later standards can legally be used as identifiers in code compiled to earlier standards, doing so will eventually cause problems. Such code will cause compile errors if (when) the compiler is upgraded, and fixing those errors could be difficult and painful.

Additionally, such misuse of keywords has the potential to thoroughly confuse people who are unfamiliar with the code base, possibly leading them to introduce additional errors.

For these reasons, the earlier this practice is stopped, the better.

This rule flags instances of the following keywords used as identifiers:

C99

`inline, restrict, _Bool, _Complex, _Noreturn, _Static_assert, _Thread_local

C11

_Alignas, _Alignof, _Atomic, _Generic, _Imaginary

C++11

alignas, alignof, char16_t, char32_t, constexpr, decltype, noexcept, nullptr, static_assert, thread_local

C++20

concept, requires, constinit, consteval, co_await, co_return, co_yield, char8_t`

There are three ways to initialize a non-static data member in a class:

  • With an in-class initializer

  • In the initialization list of a constructor

  • In the constructor body

You should use those methods in that order of preference. When applicable, in-class initializers are best, because they apply automatically to all constructors of the class (except for default copy/move constructors and constructors where an explicit initialization for this member is provided). But they can only be used for initialization with constant values.

If your member value depends on a parameter, you can initialize it in the constructor’s initialization list. If the initialization is complex, you can define a function to compute the value, and use this function in the initializer list.

Initialization in the constructor body has several issues. First, it’s not an initialization, but an assignment. Which means it will not work with all data types (const-qualified members, members of reference type, member of a type without default constructor…​). And even if it works, the member will first be initialized, then assigned to, which means useless operations will take place. To prevent “use-before-set” errors, it’s better to immediately initialize the member with its real value.

It’s hard to find a good example where setting the value of a member in the constructor would be appropriate. One case might be when you assign to several data members in one operation. As a consequence constructor bodies are empty in many situations.

This rules raises an issue in two conditions:

  • When you assign a value to a member variable in the body of a constructor.

  • When you initialize a member variable in the initializer list of a constructor, but could have done so directly in the class:

    • The initial value does not depend on a constructor parameter

    • The variable has either no in-class initializer, or an in-class initializer with the same value as in the constructor

Iterators are useful to deal with data inside a container: they point to one of its element and can be incremented or decremented to access other elements of this container. However, it will be undefined behavior if they try to access data out of bounds:

  • You should not try to get an iterator which would be before `begin()

  • You should not try to get an iterator which would be after end()

  • You should not try to dereference end(): ranges are semi open, which means that begin() is the location of the first element, but end()` is a location past-the-end of the container, and does not correspond to any data.

When allocating memory with malloc, calloc and realloc it is important to make sure that the size of the allocated memory is compatible with the receiver type.

Network addresses have to be encoded in the network byte order, as specified by RFC-1700, which may be different from that of the host running the code, depending on the endianness of its architecture. This is usually done by using `ntohs, ntohl, htons or htonl.

This rule raises an issue when the following fields are assigned to or from without proper conversion:

  • struct sockaddr_in.sin_port

  • struct sockaddr_in.sin_addr.s_addr

  • struct sockaddr_in6.sin6_port`

the current working directory is to modify the base path when the process performs relative path resolutions. When the working directory cannot be changed, the process keeps the directory previously defined as the active working directory. Thus, verifying the success of chdir() type of functions is important to prevent unintended relative paths and unauthorized access.

a buffer of characters, normally using the `null character as a sentinel for the end of the string. This means that the developer has to be aware of low-level details such as buffer sizes or having an extra character to store the final null character. Doing that correctly and consistently is notoriously difficult and any error can lead to a security vulnerability, for instance, giving access to sensitive data or allowing arbitrary code execution.

The function char *strcpy(char * restrict dest, const char * restrict src); copies characters from src to dest. The wcscpy does the same for wide characters and should be used with the same guidelines.

Note: the functions strncpy and wcsncpy might look like attractive safe replacements for strcpy and wcscpy`, but they have their own set of issues (see S5816), and you should probably prefer another more adapted alternative.

This rule leads to greater precision in the definition of local variables by making the developer intention about modifying the variable explicit. The const qualification shall be applied to the object pointed to, not to the pointer, since it is the object itself that is being protected.

The delete operator expects a pointer argument. Passing an object to it may compile and seem to run (with an implicit cast to pointer type), but it can result in unexpected behavior at runtime.

C++14 introduced the ability to use a digit separator () to split a literal number into groups of digits for better readability.

To ensure that readability is really improved by using digit separators, this rule verifies:

  • Homogeneity

    • Except for the left-most group, which can be smaller, all groups in a number should contain the same number of digits. Mixing group sizes is at best confusing for maintainers, and at worst a typographical error that is potentially a bug.

  • Standardization

    • It is also confusing to regroup digits using a size that is not standard. This rule enforce the following standards:

      • Decimal numbers should be separated using groups of 3 digits.

      • Hexadecimal numbers should be separated using groups of 2 or 4 digits.

      • Octal and Binary should be separated using groups of 2, 3 or 4 digits.

Furthermore, using groups with more than 4 consecutive digits is not allowed because they are difficult for maintainers to read.

`errno is a facility of C++ which should in theory be useful, but which in practice is poorly defined by ISO/IEC 14882:2003. A non-zero value may or may not indicate that a problem has occurred; therefore errno shall not be used.

Even for those functions for which the behaviour of errno is well defined, it is preferable to check the values of inputs before calling the function rather than relying on using errno` to trap errors.

Postfix increment and decrement typically involves making a copy of the object being incremented or decremented, whereas its prefix form does not. Therefore the prefix form is usually the more efficient form, and should be preferred.

This rule raises an issue if a postfix increment or decrement operator is used, but its return value is not read.

Using a qualified-id or prefixing the identifier with this-> ensures that the entity chosen is consistent with developer expectations.

Applying the unary minus operator to an unsigned variable or expression will always yield another unsigned expression. More plainly, in some cases the operation itself is meaningless, and in some other cases the result will be unexpected. In all cases it is bad practice. Therefore the unary minus operator should not be applied to unsigned variables or expressions.

The attribute noreturn indicates that a function does not return. This information clarifies the behavior of the function and it allows the compiler to do optimizations.

It can also help the compiler (and static analyzer tools, i.e. us) provide better error messages:

`attribute((noreturn)) void f();int g(int b) { if (b`

The catch-all handler, written catch(…) in C++, or @catch(…) in Objective-C, catches every type of exception. If there is another catch statement for a specific exception after the catch-all handler, it will not be executed because the catch-all handler will already have handled the exception.

C++20 introduced `std::source_location to represent the information about the code point. This class exposes the same information as FILE, LINE, and func and makes passing this information as a single argument possible.

Furthermore, the std::source_location::current() function, when used as the default argument of the function parameter, will collect information from the call site. Consequently, this class enables the replacement of various logging macros, with functions accepting std::source_location as a parameter.

This rule reports the use of source location-related macros like FILE, LINE, and func which can be replaced by std::source_location`.

Since C++03, a member function that is contained within a class definition is by definition inline, so an using an inline specifier on such functions is redundant.

An unnamed namespace will be unique within each translation unit. Any declarations appearing in an unnamed namespace in a header will refer to a different entity in each translation unit, which is probably not the expected behavior.

Data members and member functions cannot be defined as external, although entire objects can. When a member is declared as extern, the compiler simply ignores the keyword, making it both extraneous and confusing.

Mutexes are synchronization primitives that allow managing concurrency.

Their use requires following a well-defined life cycle:

  • Mutexes need to be initialized (using `pthread_mutex_init) before being used. Once it is initialized, a mutex is in an unlocked state.

  • Mutexes need to be destroyed (using pthread_mutex_destroy) to free the associated internal resources. Only unlocked mutexes can be safely destroyed.

Before initialization and after destruction, a mutex is in an uninitialized state.

During a mutex’ life cycle, the following patterns should be avoided as they result in undefined behavior:

  • trying to initialize an already initialized mutex

  • trying to destroy an initialized mutex that is in a locked state

  • trying to destroy an uninitialized mutex

  • trying to lock an uninitialized mutex

  • trying to unlock an uninitialized mutex

In C++11 and higher, std::mutex` is less error-prone and is supported by more platforms.

In C++03, it is recommended to wrap mutex creation/destruction in an RAII class, as well as mutex lock/unlock. Those RAII classes will perform the right operations, even in the presence of exceptions.

C provides a way of defining or aliasing a type through `typedef. On top of it, C++ adds using that can do the same and more.

Using a macro to define a type is inferior to the previous ways for two reasons:

  • macros cannot be enclosed into scopes. Or at least, doing so is cumbersome and error-prone, as in that case, the macro needs to be defined and undefined manually.

  • macros are handled by the preprocessor and are not understood by the compiler. They can easily pollute the code in places where types are not expected. typedef and using are known to the compiler to define types and can be more strictly checked.

As a result, macros should not be used as a replacement for typedef or using`.

A function’s return value and parameters may be decorated with attributes to convey additional information to the compiler and/or other developers.

A commonly used attribute is nonnull which can be used to mark a function’s return value and parameters as shown in the following:

If the names are ambiguous, the compiler should report the name clash and not generate arbitrary or unexpectedly resolved code. However, this ambiguity may not be obvious to a developer.

There is also a specific concern that if the member function is virtual, resolving the ambiguity by explicitly referencing the base class in effect removes the virtual behaviour from the function.

While it is possible to access a global variable or function without using the :: operator, it can be considered to be misleading because it might imply to the readers of your code that this is a local or class variable/function and not a global one. Being explicit also allows more freedom in naming local variables without the chance of clashing with global names.

Indenting preprocessor directives reduces the code readability, because it make preprocessor directives harder to spot.

`std::forward forwards lvalues either as lvalues or as rvalues based on its template argument.

std::forward should always take as a non-template argument a forwarding reference which is defined by the standard as:

rvalue reference to a cv-unqualified template parameter that does not represent a template parameter of a class template.

If you don’t pass forwarding reference as an argument to std::forward S5417 will be triggered.

If you don’t pass the template parameter referred to by the forwarded reference or the decltype` of the forwarded expression this rule will be triggered.

When a regular, non-void function flows off the end of its body without returning a value, the behavior is undefined. With a coroutine, when flowing off the end of its body, return_void() is invoked on the promise for the said coroutine. If such invocation is not possible (e.g., because the function is not defined), the behavior is undefined.

In other words, a coroutine should either:

  • have all its execution paths reach a co_return statement or throw an exception;

  • or its promise type should provide return_void().

This rule raises an issue on coroutines that do not meet the above criteria.

In programming languages, keywords have a special meaning and are reserved for the language. Hence, it is a bad idea to define macros with keywords as macro identifiers as it can easily lead to undefined behavior:

  • The same object might be defined differently in different places, which violates the One Definition Rule

  • If you include any header from the standard library, it is undefined behavior to define such macros

Additionally, it is awkward for anyone reading the code to have a keyword that means something different.

Shared coding conventions allow teams to collaborate effectively. This rule checks that all C++ concept names match a provided regular expression.

std::move is not really moving anything, but tells the compiler that a value can be considered as no longer useful. It is technically a cast to a RValue, and allows overload resolution to select the version of a function that will perform destructive operations on that value (therefore actually moving from it).

`void f(A const &a); // Just reading from a void f(A&& a); // I can perform destructive operations on a, like resource stealingvoid g() { A a; f(a); // First overload is selected f(std::move(a)); // Second overload is selected }`

As a consequence, calling std::move on an object and then not directly using the returned value as a function argument is not the typical pattern, and may be indicative of a bug. Note that calling a member function on the result of std::move is considered as passing it to a function (as the hidden this parameter), as well as using it as an operand (the called function is the overloaded operator) or initializing an object with it (the called function is the constructor).

The standard C library includes a number of functions for handling I/O streams. These functions put certain constraints on the values of their parameters. The constraints include the following:

  • The value for the `FILE*-typed parameter may not be NULL

  • The third argument of fseek must be either of SEEK_SET, SEEK_END, or SEEK_CUR`

Failing to pass correctly constrained parameters renders them invalid and will result in undefined behavior.

If the denominator to a division or modulo operation is zero, the behavior of the application is undefined.

Operator / is used for division and % for modulo operation. Division and modulo operations are susceptible to divide-by-zero (and signed integer overflow) errors.

In some cases, we might end up with some code that assigns an object to itself. Therefore, when writing an `operator=, we must ensure that this use case works correctly, which may require special care. One technique to achieve this is to explicitly check at the start of operator= if we are assigning to ourselves, and in that case, just do nothing.

It is usually a bad idea to perform this check for optimization purposes only, because it optimizes for a very rare case while adding an extra check for the more common case. But when it is necessary for correctness, it should be added.

This rule raises an issue when an operator=` does not check for assignment to self before proceeding with the assignment.

`auto is a type placeholder that may be used in variable declarations to instruct the compiler to infer the type from the initializer.

The use of auto reduces unnecessary boilerplate in situations where the type of the variable is apparent from the context (see rule S5827). In other situations, though, whether auto increases or decreases readability is a matter of personal taste.

In the case of variables initialized from a function that conventionally returns an iterator (e.g., begin, end, std::find), it is clear that the type of the variable is some iterator. Spelling the exact type of the iterator in such a situation does not improve the clarity of the code, especially considering the usual verbosity of such types. The same can be said for functions returning ranges.

This rule raises an issue on the declaration of a variable that is initialized with the return value of a function that conventionally returns an iterator when the variable is declared with an explicit type equal to the function’s return type. The detected functions are:

  • begin and end` functions and their const and reverse variants

  • standard algorithms that return iterators or ranges

In C or C++, it is possible to provide an initial value for the elements of an array. When fewer values are provided than the size of the array, the last elements of the array are zero-initialized for builtin-types (like int or pointers), and value-initialized otherwise. However, as soon as some values are provided, it is clearer to provide them all and not rely on these default initializations.

In C++, every independent object needs to have a unique address, which implies that its size cannot be null. Sub-objects of another object, however, do not have this constraint. Empty base class subobjects usually don’t take any space in the final object, but empty member variables, by default, take at least one byte. The impact on the object’s size may be even larger due to padding and alignment requirements.

C++20 introduces the `[[no_unique_address]] attribute. It indicates that preserving the uniqueness of the address guarantee is not important for the decorated member variable. If the variable type is empty, no storage needs to be reserved for it in the class.

If the type is not empty, this attribute is still valid and has no effect. This allows placing this attribute on dependent member variables in template classes and having the exact behavior depend on the template parameters.

This rule raises an issue on each member of a class that has an empty or potentially empty (in case of templates) type and does not have a [[no_unique_address]] attribute.

Note: This rule is disabled on Windows because [[no_unique_address]]` isn’t well supported by MSVC and Clang on this platform.

Using the same value on both sides of a binary operator is a code defect. In the case of logical operators, it is either a copy/paste error and, therefore, a bug, or it is simply duplicated code and should be simplified. In the case of most binary mathematical operators, having the same value on both sides of an operator yields predictable results and should be simplified as well.

Using include guards, wrapping around the entire content of a header file, is a best practice ensuring that no matter how many times the header is included in a translation unit, its content will only be seen once. 

The include guard pattern is made up of four parts:

  • `#ifndef at the top of the file, with a unique macro name (usually, the name relates to the file’s name to ensure uniqueness).

  • #define with the same macro name.

  • The content of the file

  • #endif` at the end of the file

The rule raises an issue when the name in the second part differs from the first (usually because of a typo or a copy/paste issue).

If an attempt is made to use an identifier in a preprocessor directive, and that identifier has not been defined, the preprocessor will assume the value zero. #ifdef, #ifndef and defined() are provided to test the existence of a macro, and are therefore excluded.

std::enable_if is a very important part of template meta-programming in C++ up to C++17. Based on SFINAE (“Substitution Failure Is Not An Error”), it can be used to subtly tune the behavior of overload resolution based on properties of types.

However, using std::enable_if correctly is not easy and requires skills and experience for a resulting code that is not straightforward and costly to maintain. Since C++20, new features replace complex uses of std::enable_if:

  • Concepts allow defining named constraints on types, using a terse syntax to specify that a template argument must adhere to a concept;

  • requires clauses can be directly written for one-shot constraints;

  • In some cases, using if constexpr (introduced in C++17) may replace an overload set with just one function (see S6017).

Additionally, since those features provide a higher level of abstraction, compilers understand them better and can provide more straightforward diagnostics when a constraint is violated.

Consequently, std::enable_if is no longer the right tool and should be replaced with those facilities. Note that the replacement is not always mechanical. For instance, reusing an existing concept defined in the standard is a better alternative than putting the std::enable_if expression in a requires clause.

This rule reports the use of std::enable_if.

The `malloc, realloc, calloc and free routines are used to dynamically allocate memory in the heap. But, in contrast to the new and delete operators introduced in C++, they allocate raw memory, which is not type-safe, and they do not correctly invoke object constructors. Additionally, mixing them with new/delete results in undefined behavior.

Note that directly replacing those functions with new/delete` is usually not a good idea (see S5025).

Ensuring that assembly language code is encapsulated and isolated aids portability. Where assembly language instructions are needed, they shall be encapsulated and isolated in either assembler functions or C++ functions.

Where the developer uses new versions of standard library functions (e.g. to enhance functionality or add checks of input values), the modified function shall have a new name. However, it is permissible to overload the name to add new parameter types if the functionality is consistent with those of the original. This ensures that the behaviour associated with the name remains consistent. So, for example, if a new version of the sqrt function is written to check that the input is not negative, the new function shall not be named sqrt, but shall be given a new name. It is permissible to add a new sqrt function for a type not present in the library.

If you invoked a method with arguments of the wrong type, you would typically expect an error at compile time (if not in the IDE). However, when the expected parameter is a class with a single-argument constructor, the compiler will implicitly pass the method argument to that constructor to implicitly create an object of the correct type for the method invocation. Alternately, if the wrong type has a conversion operator to the correct type, the operator will be called to create an object of the needed type.

But just because you can do something, that doesn’t mean you should, and using implicit conversions makes the execution flow difficult to understand. Readers may not notice that a conversion occurs, and if they do notice, it will raise a lot of questions: Is the source type able to convert to the destination type? Is the destination type able to construct an instance from the source? Is it both? And if so, which method is called by the compiler?

Moreover, implicit promotions can lead to unexpected behavior, so they should be prevented by using the explicit keyword on single-argument constructors and (C++11) conversion operators. Doing so will prevent the compiler from performing implicit conversions.

ISO/IEC 14882:2003 [1] requires initializer lists for arrays, structures and union types to be enclosed in a single pair of braces (though the behaviour if this is not done is undefined). The rule given here goes further in requiring the use of additional braces to indicate nested structures.

This forces the developer to explicitly consider and demonstrate the order in which elements of complex data types are initialized (e.g. multi-dimensional arrays).

A similar principle applies to structures, and nested combinations of structures, arrays and other types.

Assigning a value inside a condition (of an if statement, a for statement, a while, or a switch) can be confusing. It assigns the value and checks it at the same time, but it is easily confused with a simple equality check with == and the original intention can be unclear.

A `virtual function has an implementation that may be replaced in a child class. A pure virtual has no implementation, and must be implemented in child classes.

Hiding a base class implementation with a “pure implementation” (=0`) is sure to confuse extenders, who may not be aware of the base class’ implementation. Instead, they’ll see there’s no implementation in the class they’re extending and assume that none exists. When that base class implementation contains crucial functionality such as freeing resources, this could cause future users of the class to introduce bugs.

This rule raises an issue if a pure virtual function overrides a virtual function that is not pure.

While you can perform arithmetic on a time_t type, you may not get the results you expect from the operation because the way that a time is encoded within the type is unspecified. Therefore there is no safe way to manually perform arithmetic on time_t variables despite the fact that the ISO C standard defines time_t as an “arithmetic type”. The relevant function calls should be used instead.

Since C++11, declaring a variable, class, or function in an unnamed namespace gives it internal linkage. Similarly, marking a declaration static also gives it internal linkage. Because both mechanisms have the same effect (although static has a narrower application) using them together is clearly redundant.

Recursion happens when control enters a loop that has no exit. It can occur when a method invokes itself, when two methods invoke each other, or when goto statements are used to move between two code segments. Recursion can be a useful tool, but unless the method includes a provision to break out the recursion and return, the recursion will continue until the stack overflows and the program crashes.

C++11 introduced the concept of forwarding-reference, as a way to transfer values efficiently. In combination with std::forward, their usage allows passing values without unnecessary copies.

The expression `std::forward<T>(obj).mem, can be used to forward the value of the member, according to the type of obj: move the value of member mem if the obj is an rvalue reference and copy it otherwise. However, in the corner case, when the member mem is of rvalue reference type, the value it references will be copied even if obj itself is an rvalue, the referenced value will not be moved.

Similarly for std::move: if mem is of rvalue reference type, std::move(obj).mem will copy the value referenced by mem`.

This rule raises issues when a templates is instantiated with a type that leads to an accidental copy of members of forwarded objects.

C++20 introduced a restricted form of designated initializers for aggregates (i.e., arrays or classes that respect specific criteria). Designated initializers enable the initialization of aggregates by naming their fields explicitly:

Declaring a function or a static member variable `constexpr makes it implicitly inline.

In that situation, explicitly using the inline` keyword would be redundant, and might lead to confusion if it’s used in some cases but not others. It’s better to simply omit it.

To pass an input parameter to a function, there are two possibilities: pass by value, or pass by reference to const. Which one is best depends of the size of the object, which is an indicator of the cost to copy it. A small one, with cheap copy constructors, should be passed by value, while a larger one should be passed by reference to const.

This rule detects when a parameter has been passed by value, while it should have been passed by reference to const:

  • Because it is too large

  • Because it contains virtual functions and passing it by value will slice the extra members if you happen to pass an object of a derived class.

In some cases, you may want to pass by value a large object, if you modify it in the function but you don’t want the initial object to be impacted by these changes. We do not detect such a situation, which will be a false positive.

There are other ways to pass input parameters for sinks (for instance by rvalue references), but this rule is only about the choice between pass by value and pass by reference to const.

The memory functions memset, memcpy, memmove, and memcmp take as last argument the number of bytes they will work on. If this size argument is badly defined (eg it is greater than the size of the destination object), it can lead to undefined behavior.

This rule raises an issue when the size argument of a memory function seems inconsistent with the other arguments of the function.

A function declared at block scope will refer to a member of the enclosing namespace, and so the declaration should be explicitly placed at the namespace level.

Additionally, where a declaration statement could either declare a function or an object, the compiler will choose to declare the function. To avoid potential developer confusion over the meaning of a declaration, functions should not be declared at block scope.

Theoretically, the use of the `static keyword on the size of an array parameter means you can assume that only arrays of at least that size will be passed as arguments to the function. I.e. a function parameter of int my_array[static 10] means that my_array will always be at least 10 elements long. If it is not, the behavior is undefined.

In practice, the use of static on the size of an array parameter means the compiler might issue a warning if a noncompliant array is passed to the function - a warning that might or might not be ignored. Therefore, in practice the use of static on an array parameter’s size merely lends a false sense of security, and static should not be used in this context.

Note that for some compiler/processor combinations, more efficient code can be generated when static` is used, but these combinations are limited, and the benefit does not outweigh the cost.

The use of virtual base classes can introduce a number of undefined and potentially confusing behaviours. Therefore, a base class shall only be declared virtual if that base class is to be used as a common base class in a diamond hierarchy.

It is undefined behaviour if, for a set of template-arguments, an implicit instantiation is generated by the compiler, and a partial or explicit specialization is declared or defined elsewhere in the program that would match the set of template-arguments.

Converting an integer type to a pointer generally leads to unspecified behavior. There are several cases where it might be legitimate:

  • Converting the integral literal `0 to the null pointer (but you should use nullptr instead, see S4962),

  • Converting back to a pointer a pointer value that was converted to a large enough integer (see S1767),

  • On embedded devices, device drivers…​ converting a hard-coded address to a pointer to read some specific memory (this often goes together with the use of volatile, since such memory values can change from the outside of the program).

Since even legitimate cases are corner cases that require to be reviewed carefully, this rule simply reports all places where an integer is cast into a pointer (except the literal 0`).

You can provide your own hash function when using a standard library container based on a hash table (for instance, `std::unordered_map). One of the requirements of the hash function is that it should not throw exceptions.

If you don’t follow this requirement and your hash function throws, you may end up with corrupted data in your container.

Since this function is not supposed to throw, you should also declare it noexcept`.

Defining or declaring identifiers with the same names as well-known macros and functions from the C standard library has the potential to thoroughly confuse people who are unfamiliar with the code base, possibly leading them to introduce additional errors. Therefore, the names of well-known C standard library macros and functions should not be used as identifiers.

Function pointer syntax can be hard on the eyes, particularly when one function is used as a parameter to another. Providing and using a typedef instead (or a using in C++) can make code easier to read, and should be preferred.

A global function named main is the entry point to the program, and is the only identifier which must be in the global namespace. The use of main for other functions may not meet developer expectations.

The rules of operator precedence are complicated and can lead to errors. For this reason, parentheses should be used for clarification in complex statements. However, this does not mean that parentheses should be gratuitously added around every operation.

Parentheses are not needed:

  • with a unary operator, except when `! is used as left operand in comparison expressions

  • when all the operators in an expression are the same

  • when only a single operator is involved

  • around the right-hand side of an assignment operator unless the right-hand side itself contains an assignment

Parentheses are needed:

  • in the condition of a ternary operator if it uses operators

  • when overloaded shift operator << or >>` is used in an expression with comparison operators

Shared naming conventions allow teams to collaborate efficiently.

This rule raises an issue when a class name (or an Objective-C interface, protocol, or implementation name) does not match a provided regular expression.

For example, with the default provided regular expression ^[A-Z][a-zA-Z0-9]*$, the following class and interface:

While it is possible to define a struct with member functions in C++, the general expectation is that structs only aggregate data, while classes are used for fully encapsulated abstractions, containing data and methods. Thus, including a member function in a struct is likely to lead to confusion at best and should be avoided.

std::format takes as an argument a format string that contains replacement fields (surrounded with {}) and a set of extra arguments that will be formatted inside the replacement fields. Even if the format string is checked at compile-time, it is possible to have a mismatch between the format string and the arguments. For example, when:

  • The format string contains fewer replacement fields than the number of extra arguments: std::format(”{} {}”, 1, 2, 3);

  • The format string uses indexes for the replacement fields, but one index is missing: std::format(“{0} {0} {2}”, 1, 2, 3);

In these cases, the extra arguments are silently ignored. In the best-case scenario, it leads to dead code. Otherwise, it is a typo, and the output will not be intended.

This rule detects when the arguments of std::format are unused in a way that doesn’t trigger S6487. Therefore, you should make sure that S6487 is enabled with this rule.

The “noreturn” attribute should be used to indicate that a function does not return to its caller: it may terminate the program, enter an infinite loop, or throw an exception.

This attribute is typically used for functions that perform critical operations, such as exiting the program or handling an error condition. For example, the “exit” function is marked with the “noreturn” attribute because it terminates the program and does not return to its caller.

Using this attribute allows the compiler to make some assumptions that can lead to optimizations. However, functions marked with the “noreturn” attribute should not have a return statement because it leads to undefined behavior and unexpected results.

This rules equally applies to C++11 [[noreturn]] notation or C11 _Noreturn keyword notation. It raises an issue when the attribute is incorrectly used.

The C language specification allows the compiler to remove unnecessary code during the optimization phase. For example, when a memory buffer is about to be destroyed, any writes to that buffer may be seen as unnecessary to the operation of the program. The compiler may choose to remove these write operations.

When the `memset function is used to clear sensitive data from memory and that memory is destroyed immediately afterward, the compiler may see the memset call as unnecessary and remove it. The sensitive data will, therefore, remain in memory.

This rule raises an issue when a call to memset` is followed by the destruction of the buffer.

C++ allows the traditional C-style casts [E.G. `(int) f] and functional notation casts [E.G. int(f)], but adds its own forms:

  • static_cast<type>(expression)

  • const_cast<type>(expression)

  • dynamic_cast<type>(expression)

  • reinterpret_cast<type>(expression)

  • std::bit_cast<type>(expression) (since C++20)

C-style casts and functional notation casts are largely functionally equivalent. However, when they do not invoke a converting constructor, C-style casts are capable of performing dangerous conversions between unrelated types and of changing a variable’s const-ness. Attempt to do these things with an explicit C++-style cast, and the compiler will catch the error. Use a C-style or functional notation cast, and it cannot.

Moreover, C++20 has introduced a std::bit_cast as a way of reinterpreting a value as being of a different type of the same length preserving its binary representation. The behavior of such conversion when performed via C-style cast or reinterpret_cast` is undefined.

Additionally, C++-style casts are preferred because they are visually striking. The visual subtlety of a C-style or functional cast may mask that a cast has taken place, but a C++-style cast draws attention to itself, and makes the the programmer’s intention explicit.

This rule raises an issue when C-style cast or functional notation cast is used.

Since C++17, exception specifications have become a part of a function type. This implies that these two functions, for example, have different types:

void first() noexcept; void second();

Making exception specifications part of the type will, for the right reason, break code where a function that throws an exception is provided in a context where `noexcept function is expected.

It is important to note that, like it is not allowed to overload based on the return type, it is also not allowed to overload based on the exception specifications.

This rule will trigger on code that will stop compiling starting C++17, and on explicit casts that add noexcept` to a type.

The way an `#include directive finds an actual file is implementation-defined, and in practice, it slightly differs in different systems.

Therefore, a good practice is to identify the files to include in the most straightforward way possible to reduce the risk of inconsistent behaviors.

This rule raises an issue when:

  • The case of the file in the #include directive does not match the case of the file on the disk (the inclusion would not work on a case-sensitive OS),

  • The file name in the #include` directive contains trailing spaces (they would be ignored on Windows but considered on Unix).

The `defined preprocessing directive is used in the context of #if and #elif expressions to see whether a given identifier has been defined as a macro. It returns a value of 0 (false) or 1 (true), and has two valid forms, defined IDENTIFIER and defined ( IDENTIFIER ). Since it is essentially a macro existence check, it cannot take expressions as arguments.

Note that since

#if defined AN_IDENTIFIER

is equivalent to

#ifdef AN_IDENTIFIER

defined is most useful when there are multiple arguments to check, E.G.

#if defined AAA || defined BBB`

free or delete a block of memory and even though the memory has been released, your pointer still hold the address of the memory. Unless the pointer is immediately and explicitly reset to a null value (0 or NULL), access to that freed memory could inadvertently be made, causing potentially serious problems at runtime.

Contrary to possible developer expectations, a template constructor will not suppress the compiler-generated copy constructor. This may lead to incorrect copy semantics for members requiring deep copies.

switch statements are useful when there are many different cases depending on the value of the same expression. For just one or two cases, however, the code will be more readable with if statements.

In particular, if statements are more suitable when the condition of the switch is boolean.

This rule detects statements that could be simplified with a simple if / else. That is when there is at most one case, not counting those that fall through to a default.

The following code:

It is a best practice to make lambda return types implicit whenever possible. First and foremost, doing so avoids implicit conversions, which could result in data or precision loss. Second, omitting the return type often helps future-proof the code.

The issue is raised when explicit return types are used.

Once a file has been closed, its corresponding `FILE* typed variable becomes invalid and the stream may no longer be accessed through this variable. In particular, a pointer to a FILE object may not be passed to fclose more than once.

Using the value of a pointer to a FILE` object after the associated file is closed results in undefined behavior.

std::format and the related formatting functions provide two different options to pad numerical values up to a specific width:

  • Custom character padding: this option can align text to the left, center, or right using any character. For example, std::format(”{:*>5}”, num) aligns num to the right (>) by inserting * characters until it reaches a width of 5.

  • Numeric padding with 0: this option is available for most arithmetic types and is enabled by adding 0 before the width specifier. For example, std::format(”{:05}”, num) adds enough 0 before num to align it to the right and reach a width of 5.

0 can also be used as a custom character padding, but this syntax is confusing and may produce unexpected results when aligning negative values to the right:

Shared coding conventions allow teams to collaborate efficiently. This rule checks that curly braces are omitted from interfaces with no instance variables.

Using curly braces in such a situation means that the reader of the code must pause to find the close curly brace before understanding that there are no variables. On the other hand, omitting the curly braces is a quick, clear indicator that there are no variables.

Because `reinterpret_cast ignores the type system, it is capable of performing dangerous conversions between unrelated types which can lead to undefined behavior.

This rule reports an issue for two problematic uses of reinterpret_cast:

  • when it is used to make the compiler believe that an object in memory is from a different type from its real type (for instance, casting a long* to double*, because accessing a long as if it was a double is undefined behavior (even if `++sizeof(long)

For completeness, a `switch over the values of an enum must either address each value in the enum or contain a default case. switch statements that are not over enum must end with a default case.

This rule is a more nuanced version of S131. Use S131 if you want to require a default case for every switch even if it already handles all enumerators of an enum`. Otherwise, use this rule.

In the standard library, several functions, instead of taking an object as an argument, take a list of arguments that will be used to construct an object in a specific place:

  • `std::vector::emplace_back will create the object directly inside the vector

  • std::make_unique will create the object and a unique_ptr that points to it

  • std::make_shared will create the object in a specially allocated memory area that will also contain bookkeeping information for the shared pointer, and the associated shared_ptr

  • std::optional has a constructor that will create an object inside the optional (this constructor is selected by using std::in_place` as its first argument)

  • …​

These functions are said to perform delegated object creation.

Constructing an object externally and passing it to one of these functions is possible. They will then create their object by calling the copy constructor to copy the argument. But it defeats the purpose of those functions that try to create the object at the right place directly.

This rule raises an issue when a function that performs delegated object creation is passed an object of the right type explicitly created for this purpose only.

Unless you are in a library codebase context, functions that are declared in your program but never executed are dead code that should be removed. Cleaning out dead code decreases the size of the maintained codebase, making it easier to understand the program and preventing bugs from being introduced.

Note: S1144 is a subset of this rule; hence, it should be deactivated when this rule is activated.

When calling delete on an object of incomplete type, the calling code does not have enough information to do the action properly (it does not know if this object has a trivial or a nontrivial destructor, if it has overloaded the delete operator…​). Therefore, deleting a pointer to such an object can lead to undefined behavior.

Using auto when the type that would be deduced is a pointer type can cause confusion. It is much better to specify the pointer part outside of auto.

Objects should be initialized as soon as they are declared. It will be implicitly the case if they have a default constructor, as this latter will be called, but otherwise the initialization must be explicit. Even when an object has a default constructor, it may be interesting to use another more relevant constructor to directly give the the object its right value.

Such direct initialization increases the readability of the code:

  • seeing the initial value of a variable is usually a good indicator of its purpose,

  • waiting until we know a good initial value before declaring a variable can lead to a reduced variable scope,

  • it makes reasoning on the source code simpler: we remove the burden of having to know if a variable is initialized at a specific point in the code,

  • it is a first step that can lead to the possibility of declaring the variable `const, which further simplifies reasoning,

  • it is also a first step toward declaring it auto`, which could increase readability by shifting the focus away from the exact type.

Please note that the intent of the rule is not to initialize any variable with some semi-random value, but with the value that is meaningful for this variable.

This rule raises an issue when a local variable of a built-in or pointer type is declared without an initial value.

The related rule S836 detects situations when a variable is actually read before being initialized, while this rule promotes the good practice of systematically initializing the variable.

With C++20 coroutines, the co_await/co_yield expression suspends the currently executed coroutine and resumes the execution of either the caller or the coroutine function or to some already suspended coroutine (including the current coroutine).

The resumption of the coroutine represented by the std::coroutine_handle object is usually performed by calling the .resume() on it. However, performing such an operation during the execution of await_suspend (that is part of co_await expression evaluation) will preserve the activation frame of the await_suspend function and the calling code on the stack. This may lead to stack overflows in a situation where the chain of directly resumed coroutines is deep enough.

The use of the symmetric transfer may avoid this problem. When the await_suspend function returns a std::coroutine_handle, the compiler will automatically use this handle to resume its coroutine after await_suspend returns (and its activation frame is removed from the stack). Or, when a std::noop_coroutine_handle is returned, the execution will be passed to the caller.

Symmetric transfer solution can also be used to resume the current coroutine (by returning handle passed as the parameter). However, in such cases, conditional suspension can be a more optimal solution.

This rule raises an issue on await_suspend functions that could use symmetric transfer.

C++ does not support polymorphic copy or move assignment operators. For example, the signature of a copy assignment operator on a “Base” class would be `Base& operator=(const Base& other).

And on a “Derived” class that extends “Base”, it would be Derived& operator=(const Derived& other).

Because these are two entirely different method signatures, the second method does not override the first, and adding virtual to the “Base” signature does not change which method is called.

It is possible to add an operator=` override in a derived class, but doing so is an indication that you may need to reexamine your application architecture.

Control characters (e.g., tabs or carriage returns) are not visible to maintainers, so they should be escaped.

As stated in the Glibc documentation:

`std::format, introduced by C++20, enables straightforward string construction out of values of various types.

Before C++20, one popular way to obtain the same result was the conversion of the values with std::to_string and piecewise string concatenation.

std::format is strictly superior. It is more efficient because it constructs the string in-place instead of copying substrings one by one. It is also often shorter and easier to read because the format pattern is presented in a single piece and not scattered across the concatenation expression.

This rule reports string concatenation cases that can be replaced by std::format` to improve performance and readability.

For the integration with the C or just older APIs, it may be useful to convert a contiguous iterator to a raw pointer to the element. In C++20 `std::to_address was introduced to perform this operation on both iterators and smart pointers, which supersedes non-portable and potentially buggy workarounds, that were required before:

  • The first option was to take the address of the element pointed by the iterator: &*it. However, this operation has undefined behavior if the iterator is not pointing to any element. This may happen for the iterator returned by a call to end() on the container. This may also be the case when we need the address to construct a new object (via placement new) at the location pointed to by the iterator. std::to_address(it) works in such cases.

  • The second option was to exploit the nature of operator-> overloading and call it explicitly on the iterator: it.operator->(). This option avoids the pitfalls of the previous one, at the cost of not being portable. It would fail on the implementations that use raw-pointers as iterators for contiguous ranges like std::vector or std::span. Moreover, it is confusing, as this functional notation syntax for operators is rarely used.

While both std::to_address and above workarounds, can be always used to get the address of the element that the iterator is pointing to (if any), incrementing or decrementing may have undefined behavior. Performing pointer arithmetic on pointer to elements is safe only in the case of contiguous iterators (e.g. iterators of std::vector, std::array, std::span, std::string or std::string_view).

This rule raises an issue when dereferencing a pointer-like object is immediately followed by taking the address of the result (&*x or std::addressof(*x)) or when operator-> is called through an explicit functional notation (x.operator->()`).

Aggregate classes are classes with no constructors and only public and non virtual base classes and members (the exact definition has changed with each version of the language, but the purpose is the same). Aggregates allow you to initialize a variable with lots of flexibility.

A negative aspect of this flexibility is that it is very easy for the user of an aggregate to leave some members uninitialized. Therefore, it’s usually preferable to provide a set of constructors with your class to ensure the user will have to initialize it correctly.

This rule raises an issue when an aggregate has at least one non static data member with no in-class initializer.

Some statements and expressions move the control flow out of the current code block. Additionally, some functions never return the control flow to the caller. Any unlabeled statements that come after such a jump or function call is unreachable.

For instance, within a code block, code following a statement containing any of these keywords is effectively dead code:

  1. return

  2. break

  3. continue

  4. goto

  5. co_return

  6. throw

Examples of functions that never return the control flow to the caller:

  1. exit()

  2. abort()

  3. std::terminate()

  4. Functions with the [[noreturn]] attribute.

While exceptions are a common feature of modern languages, there are several reasons to potentially avoid them:

  • They make the control flow of a program more difficult to understand because they introduce additional hidden exit points.

  • It is difficult to introduce them gradually in a codebase that was not designed with exceptions in mind.

  • They add to the size of each binary produced, thereby increasing both compile time and final executable size.

  • They may incur a small performance penalty.

  • The time required to handle an exception is not easy to assess, which makes them difficult to use for hard real-time applications.

If a project decides not to use exceptions, some other error-handling mechanisms must be used. One option is to immediately terminate the process when unrecoverable errors are detected. Another one is to use the return value of the functions to convey error information and explicitly check for this value at the call sites. This error information then has to be manually propagated up the call stack until reaching a point where recovery is possible.

Starting with C++23, the standard library provides the std::expected class that allows packing into a single object either the normal return value of a function when the execution succeeded or some error information when it failed. This type also simplifies checking for errors at the call site.

This rule raises an issue when:

  • an exception is thrown

  • a `try-catch block is used

  • an exception specification (throw(xxx)`) is present.

The rule applies both for C++ and Objective-C exception mechanisms.

The use of C headers and therefore C functions in a C++ program, is sometimes necessary, but should be avoided in favor of C++ headers and functions.

Some types are not very well suited for use in a bit-field, because their behavior is implementation-defined. When defining a bit-field, you should stick to the following safe and portable types:

  • In C: `signed short, unsigned short, signed char, unsigned char, signed int, unsigned int or _Bool

  • In C++ before C++14: all enumerated types, as well as signed short, unsigned short, signed char, unsigned char, signed int, unsigned int, signed long, unsigned long, signed long long, unsigned long long“ or bool`

  • In C++ starting at C++14: all enumerated and integral types

When ~ and << are applied to small integer types (unsigned char or unsigned short), the operations are preceded by integral promotion, and the result may contain high-order bits which have not been anticipated.

C++ allows you to append a macro value onto the end of a string literal. Prior to C++11, it was possible to do this either with or without a space between the two. But with the introduction of user-defined literals in C++11, the preprocessing of string suffixes changed. To get the same string + macro behavior under C++ 11, you must separate the string literal and the macro with a space. Without the space, you’ll get a compile error.

For the purpose of preparing for migration to C++11, this rule raises an issue when there’s no space between a string literal and a macro.

Argument-dependent lookup (ADL) adds additional associated namespaces to the set of scopes searched when lookup is performed for the names of called functions. A generic function found in one of these additional namespaces would be added to the overload set and chosen by overload resolution, which is inconsistent with developer expectation.

When exception types are included in a method specification, only those exception types may be thrown by the method. If an attempt is made to throw anything else, then by default a std::bad_exception is thrown. If std::bad_exception is not itself listed in the method specification, then the end result is that terminate() is called, resulting in an implementation-defined termination of the program.

Methods that don’t include exception types in their specifications can throw any exception type. However, this fact should not be taken as an argument for omitting exception types. It is far better to thoroughly specify a method, so that callers know what to expect, than to leave them in the dark.

Therefore, all exceptions that could be thrown by a method should be explicitly listed in its specification.

C+11 introduced “Uniform initialization”/“list initialization”. It is a way to initialize an object from a braced-init-list. This adds a third way to initialize objects in C++ on top of parentheses and equal signs.

int a\{1\}; // braces initialization int b(1); // parentheses initialization int c=1; // equal sign initialization

“Uniform initialization” was introduced to address the confusion of the many initialization syntaxes in C++ and to give a syntax that, in concept, can be used in all initialization scenarios. It helps to:

  • Initialize container in a way that wasn’t possible before:

// Before std::vector&lt;int&gt; v; v.push_back(1); v.push_back(2); // After std::vector&lt;int&gt;\{1,2,3\};
  • Avoid narrowing:

double d=2.5; int i\{d\}; // Compilation error
  • Avoid the most vexing parse:

class A\{\}; A a(); // Compilation error declares a function named a that returns A. A a\{\}; // Call A constructor

That is why “Uniform initialization” should be preferred.

`std::string_view (introduced in C++17) and std::span (introduced in C++20) are thin generic wrappers for a contiguous sequence of elements. These wrappers can be used to unify the interface of functions that were previously accepting references to specific container types: const std::string&, const std::vector<int>&…​

One of the benefits of such modernization is that it eliminates the need to explicitly create a temporary container. This happens in situations where part of the sequence is passed as an argument: substr is called on std::string. It can also happen when the type of the container elements needs to be adjusted: converting std::vector<T*> to std::vector<const T*>. When changing the type of a function parameter to std::string_view or std::span the modification of the function call site to remove the no longer needed temporary might be missed and the code will still compile. This rule will help eliminate these temporaries.

This rule raises an issue when an unnecessary temporary is passed as an argument to a parameter of std::string_view or std::span` type.

Shared naming conventions allow teams to collaborate efficiently. This rule checks that all coroutine names match a provided regular expression.

While it is technically correct to assign to parameters from within function bodies, it is better to use temporary variables to store intermediate results.

Allowing parameters to be assigned to also reduces the code readability as developers will not be able to know whether the original parameter or some temporary variable is being accessed without going through the whole function.

Declaring a special member function with `private or protected visibility and no definition was standard practice before C++11 to prevent the function from being generated by the compiler in order to prevent copy or assignment operations, for example.

Unfortunately, this purpose is not clearly expressed by such function declarations, leaving maintainers to check that such functions are not defined or used in the private or protected scopes.

C++11 adds the ability to explicitly delete, or prevent the generation of, individual special member functions without affecting any of the others. Not only is this new syntax cleaner, but it’s also clearer to maintainers.

This rule raises an issue when any of the following is declared with less than public` visibility and not defined or not used:

  • default constructor

  • move constructor

  • move-assignment operator

  • copy constructor

  • copy-assignment operator

C++20 introduces the consteval keyword, which enforces that a function is always evaluated at compile time.

constexpr functions can produce a compile-time constant in some contexts and when called with appropriate arguments, but they can also be invoked at run-time. consteval functions must always be evaluated at compile-time. If that cannot happen, a compilation error will occur.

User-defined literal operators are designed to be called with constant operands known at compile time. Therefore, if these are intended to be evaluated at compile time with constexpr, consteval should be used instead to enforce compile time evaluation. This guarantees that no code is evaluated at run-time, and also enables error detection at compile-time.

Mutexes are synchronization primitives that allow to manage concurrency. This is the most fundamental building block for creating safe concurrent applications. By using a mutex, one can ensure that a block of code is executed by a single thread concurrently. Data structures are designed to maintain their invariants between member-function calls. If a data structure is accessed concurrently, and one of the accesses is a write operation, then it has a data race. Having data races is undefined behavior.

Adversaries actively exploit data races to take over systems, but data races are also a common source of data corruption in concurrent applications resulting in dormant and hard-to-find bugs.

To prevent data races, the shared resource (usually memory) must be protected by obtaining mutual access to the data during both reading and writing. Such mutual exclusion is generally achieved by using a mutex, which is frequently referred to as a lock.

A mutex has two states: released - which is the initial state, or acquired. These two states are frequently called unlocked and locked as well.

To effectively protect the shared resource from concurrent accesses, all such accesses should be guarded by the same mutex. They need to lock the mutex to gain safe exclusive access to the resource and unlock it after they are done mutating or reading it.

You can abstract away the concurrent threads sharing the mutex and think of it as owned by the current thread. It never spontaneously changes between acquired and released.

In this view, these are the possible transitions when calling `lock or unlock on a mutex in a given state:

  1. released + lock() ⇒ acquired

  2. acquired + unlock() ⇒ released

  3. acquired + lock() ⇒ deadlock

  4. released + unlock()` ⇒ undefined behavior

When a thread locks a mutex, another thread trying to acquire the same mutex will be blocked and have to wait for the first thread to release it. This waiting period can take some time. If a thread attempts to lock a mutex it has already acquired, it will deadlock because it would need to release it to lock it again.

Coding conventions allow teams to work efficiently together. This rule checks that the public section of a class is declared first, followed by the protected section, and ending with the private section.

Starting from C++20, mathematical constants are defined in the header <numbers>.

You should prefer using them instead of hardcoding your own constants.

Like a clever insect posing as a leaf, there are constructs in C++ which look like variable declarations, but which are actually interpreted by the compiler as function or function pointer declarations. Beyond the problem of confusing maintainers, it’s highly likely in such cases that what the coder intended is not what the compiler will do.

Explicit specializations of function templates are not considered in overload resolution, only the main template. As a consequence, the function that will be selected might very well be different from what seems natural to the developer, leading to hard to understand bugs. Moreover, function templates don’t allow partial specialization.

Instead of specializing a function template, you may choose to overload it with another template or non template function, since a more specialized overload will be preferred to a generic overload.

Assigning between objects that have an overlap in their physical storage leads to undefined behaviour.

The only possible interest of calling a function which does not have any side effect is the use of its return value. So if this latter is ignored, the call to this function is useless and should be removed.

By adding the nodiscard attribute to the function, such dead code would be highlighted: indeed, if the return value of a function with this attribute is ignored, a warning is raised during compilation.

If an exception is thrown when constructing the exception object, or when evaluating the assignment expression that initializes the exception object, it is that exception that propagates in preference to the one that was about to be thrown. This may be inconsistent with developer expectations.

According to the C++ standard, `this can never be null, so comparisons of the two are pointless at best. At worst, because of compiler optimizations, such comparisons could lead to null pointer dereferences or obscure, difficult-to-diagnose errors in production.

This rule raises an issue when this is compared to nullptr or 0 or anything #defined as nullptr or 0, such as NULL` in most environments.

If a cast is to be used on any complex expression, the type of cast that may be applied is severely restricted. As explained in MISRA C 2004 section 6.10, conversions on complex expressions are often a source of confusion and it is therefore wise to be cautious. In order to comply with these rules, it may be necessary to use a temporary variable and introduce an extra statement.

Array overruns and buffer overflows occur when a memory access accidentally goes beyond the boundary of the allocated array or buffer.

These overreaching accesses cause some of the most damaging and hard to track defects. Not only do these faulty accesses constitute undefined behavior, but they frequently introduce security vulnerabilities, too.

C++17 introduced structured binding, a syntax that initializes multiple entities by elements or members of an object. It is handy to emulate several return values from a function.

Suppose you have a function that returns a pair:

Automatic variables are those that are allocated automatically when program flow enters the object’s scope, and deallocated automatically when program flow leaves. Therefore returning the address of an automatic variable or object is an error because by the time the calling code attempts to use the value at the returned address, it no longer exists.

Unfortunately, this type of error is not always immediately evident. While the relevant memory has been deallocated, it may not have been overwritten by the time the object is dereferenced, thus leading to unpredictable behavior because sometimes the dereference is fully successful, sometimes it is partially successful (only parts of the object have been overwritten) and other times the dereference is a complete failure.

There are three distinct char types, (plain) char, signed char and unsigned char. signed char and unsigned char should only be used for numeric data, and plain char should only be used for character data. Since it is implementation-defined, the signedness of the plain char type should not be assumed.

Overriding the default parameter value inherited from a parent class will lead to unexpected results when the child class is referenced from a pointer to the parent class.

The `#include directive is a preprocessor directive that tells the compiler to insert the contents of a file in the source code.

However, the standard only allows the #include directive to be followed by angle brackets (<filename.h>) or double quotes (“filename.h”).

If the #include` directive contains macro names, the result of their expansion must also follow this rule:

The GNU compiler extension that allows cases to be specified with ranges should only be used when a range is actually needed. Use it with the same number on both ends of the range, and you’ve either made a mistake because an actual range was intended, or you’ve used the syntax inappropriately in a way that is highly likely to confuse maintainers.

There is a real, functional difference between a function with an empty parameter list and one with an explicitly void parameter list: It is possible to pass parameters to a function with an empty list; the compiler won’t complain. That is not the case for a function with a void list. Thus, it is possible, and even easy to invoke empty-list functions incorrectly without knowing it, and thereby introduce the kind of subtle bug that can be very difficult to track down.

C++ comments (//) require fewer keystrokes, and take less space. Perhaps most importantly, they do not have the nesting problems that C-style comments do. Therefore C++ comments are preferred.

C++20 introduces rewriting rules that enable defining only a few operator overloads in a class to be able to compare class instances in many ways:

  • the “spaceship” `operator<=> can replace all the other comparison operators in most cases: The code a @ b (where @ is one of the following operators: <, <=, >, or >=) can be implicitly rewritten to use either a<=>b or b<=>a, and its three-way comparison semantics instead.

  • If operator== is defined, a!=b can be implicitly rewritten !(a==b)

  • If an operator<=> is defined as =default, a matching operator== is automatically generated if it does not already exist.

If you define your own version of any particular comparison operator, e.g., operator< in addition to the operator<=>, it will supersede the compiler-generated version and might result in a surprising behavior with operator< semantics inconsistent with the semantics of other operators defined through operator<=>.

In most cases, you will only have to define the following set of comparison operators in your class (possibly several of those sets, to allow for mixed-type comparison):

  • No comparison operator, if the class should not be compared, or

  • only operator== for classes that can only be compared for equality (and inequality), or

  • only operator<=>, defined as =default for fully comparable classes that only need to perform comparison member by member, or

  • both operator<=> and operator== when the comparison is more complex.

This rule will raise an issue when a class is defined:

  • With an operator<=> and any of the four operators <, <=, >, >= defined with the same argument type.

  • With both operator== and operator!= defined for the same types.

  • With a defaulted operator<=> and a defaulted operator== with the same argument types defined.

  • With two operator<=> or two operator==` that are declared with the same argument types in reverse order.

Bit fields allow the developers to declare a class member with a specific size.

However, the size of a bit field is also constrained by its type: even if the specified size is greater than the size of the type, the value of the bit field will not exceed the maximum value of this type. The extra bits will just create unused padding.

The incompatibility of the size of the type with the specified size can have two causes: either the specified size is a typo error (that is the most probable cause) or the developer did not realize the size of the type he chose was too small.

The use of `bool operands with other operators is unlikely to be meaningful (or intended). Best case it will be confusing to maintainers, worst case it will not have the intended effect. Either way, it is highly recommended to stick to boolean operators when dealing with bool operands.

This rule allows the detection of such uses, which often occur because the logical operators (&&, || and !) can be easily confused with the bitwise operators (&, | and ~`).

It is undefined behaviour if an identifier is used for which multiple definitions exist (in different translation units) or no definition exists at all. With the exception of templates and inline functions, multiple definitions in different translation units are not permitted, even if the definitions are the same.

It is possible in the same statement, to declare a user-defined type (class, struct, union or enum) followed by variable declarations of this type. But mixing more than one concern in a single statement is confusing for maintainers.

This rule raises an issue when a variable is declared at the end of a user-defined type declaration statement.

It is undefined behaviour if the declarations of an object or function in two different translation units do not have compatible types.

The easiest way of ensuring object or function types are compatible is to make the declarations identical.

`std::make_format_args and std::make_wformat_args return objects containing an array of formatting arguments that can be implicitly converted to std::basic_format_args. The type of the returned object cannot be spelled; it can only be accessed through auto.

A formatting argument has reference semantics for non-built-in types and does not extend the lifetime of the passed arguments. It is your responsibility to ensure that the arguments to std::make_format_args and std::make_wformat_args outlive their return value. Specifically, be aware that:

  • Assigning the result of std::make_format_args to a variable of type std::basic_format_args will always dangle.

  • Assigning the result of std::make_format_args to a variable of type auto will dangle when the formatting arguments contain an rvalue of a non-built-in type.

While it is possible to assign std::make_format_args to a variable declared with auto if all the formatting arguments are built-in types or lvalues, it is suspicious and error-prone. That is why we recommend that the result of std::make_format_args is only used as an argument for formatting functions.

This rule detects when the result of std::make_format_args or std::make_wformat_args` isn’t used as an argument.

C++20 introduces `std::span, a thin generic abstraction for sequences of elements contiguous in memory represented by the beginning and length. std::span can unify the interface for such sequences, e.g., for plain arrays, std::array, std::vector, or std::string.

std::span<T const* const> can be constructed of std::vector<T*> without copying it, which makes it well suited for const-correct interfaces.

std::span can have dynamic or static extent (length). The latter is useful for compilers to optimize the handling of arrays of size known at compile time.

This rule reports:

  • functions that accept a span by means of a plain array or a pointer to the beginning of a sequence and its length

  • functions that accept begin and end iterators of a std::array or a std::vector

  • functions that accept std::vector<T const*> and are called with a temporary copy of std::vector<T*> created just to satisfy the type signature of the argument.

  • functions that accept std::vector<T*> and never modify the objects pointed to by its elements.

  • const member functions that return a reference or a copy of a std::vector<T*>` field.

Include guards wrap around the entire contents of a header file and ensure that no matter how many times the file is actually included, its contents are only defined once. Because multiple, potentially conflicting definitions could lead to errors, the use of include guards is a best practice.

If a function and a specialization of a function template are deemed equivalent after overload resolution, the non-specialized function will be chosen over the function specialization, which may be inconsistent with developer expectations.

Protected member variables are similar to global variables; any derived class can modify them. When protected member variables are used, invariants cannot be enforced. Also, protected member variables are hard to maintain since they can be manipulated through multiple classes in different files.

If a class is just a data store without logic, it can safely contain only `public member variables and no member functions. Otherwise, data members are tightly coupled to the class logic, and encapsulation must be used. In this case, having only private member variables enforces invariants for data and ensures that logic is defined only in the member functions of the class. Structuring it this way makes it easier to guarantee integrity and easier for maintainers to understand the code.

Using protected member variables breaks the encapsulation. The risk is that data integrity logic spreads through the class and all its derived classes, becoming a source of complexity that will be error-prone for maintainers and extenders.

That is why protected member variables should be changed to private and manipulated exclusively through public or protected member functions of the base class.

This rule raises an issue when a class or struct contains protected` member variables.

Casting from a virtual base to a derived class, using any means other than dynamic_cast has undefined behaviour. The behaviour for dynamic_cast is defined.

<stdlib.h>‘s abort, exit, getenv, and system have implementation-defined behaviors, and should therefore be avoided.

When you are using lambdas in a member function, you can capture this implicitly through [=] or [&] or explicitly through [this]. It will capture the current object pointer by reference or value, but the underlying object will always be captured by reference (see S5019).

This will become a problem:

  • When the lifetime of the lambda exceeds the one of the current object.

  • When you want to capture the current state of the object.

  • When you want to pass a copy of the object to avoid any concurrency issue.

C++14 provides a solution to this problem. You can copy the underlying object by using the following pattern:

Code that contains many macros becomes hard to understand. This is even worse when the set of defined macros is not stable, and you have to know at each point what macros are defined. Therefore, `#undef can decrease the readability of macros.

However, well-disciplined use of #undef can also improve readability, for instance when defining a macro with a limited scope: The macro is #defined, used a couple of times to reduce code duplication, then immediately #undefed.

This rule raises an issue when a #undef undefines a macro that was defined in another file. It will also raise an issue for an #undef` directive that tries to undefine a non-existing macro.

Before C++11, the only way to refer to a null pointer was by using the integer literal `0, which created ambiguity about whether a pointer or an integer was intended. Even with the NULL macro, the underlying value is still 0.

C++11 introduced the keyword nullptr`, which unambiguously refers to the null pointer. It should be used systematically.

One of the use cases for the coroutines is suspending execution until certain conditions are satisfied (e.g. value is produced, flag/event is triggered). In some situations, the expected result may be already available at the point of the co_await/co_yield expression, and the execution can be resumed immediately.

The C++ standard provides an efficient method to suspend the coroutine conditionally. The result of await_ready is used to determine whether a coroutine should be suspended. Returning true from this function avoids the cost of the coroutine suspension if it is not needed (e.g., the result is already available). Furthermore, the bool-returning version of await_suspend allows immediate resumption of the current coroutine in the case when false is returned (returning true indicates that the coroutine should remain suspended). Compared to symmetric transfer, this method provides better optimization opportunities, as the continuation code is known to the compiler - i.e., it is the code of the current coroutine, while in symmetric transfer the handle could point to an arbitrary coroutine.

This rule raises an issue on await_suspend that can benefit from using conditional suspension.

Sometimes, you might want to make a thread run indefinitely in the background by not binding it to its creation scope. Even though calling `detach() on an std::thread or std::jthread object would satisfy this need, it is not the easiest way to do it: there will be no direct way to monitor and communicate with the detached thread, the std::thread or std::jthread object is no longer associated to any thread.

An easier alternative to satisfy this need is giving the thread a global scope. This way the thread will run as long as the program does. The thread will not be bound to any scope. It is also possible to do it by giving the std::thread or std::jthread` a scope that is big enough for your use case. For example, the program’s main function.

For example, with the default provided regular expression: ^[a-z][a-zA-Z0-9]*$, the function:

Contrary to what you might believe, using the addition operator does not append an integral constant to a string. Adding a char or an integral to a string pointer does not append it to the string. What it does instead is incrementing the string pointer by a value defined by this char or integral.

Cumulatively, saved keystrokes can add up to a lot of saved time. Or at least it can feel that way. So the difference between using L#macro_arg and L###macro_arg to create a wide string literal may seem perfectly justified because MSVC yields the same result for each. But if you ever need to switch to another compiler, that saved time - and then some - will be lost. So it’s best to use the cross-compiler standard from the start.

Having too many return statements in a function increases the function’s essential complexity because the flow of execution is broken each time a return statement is encountered. This makes it harder to read and understand the logic of the function.

The way of counting the return statements is aligned with the way we compute Cognitive Complexity.

”Under Cyclomatic Complexity, a switch is treated as an analog to an if-else if chain […​] but from a maintainer’s point of view, a switch - which compares a single variable to an explicitly named set of literal values - is much easier to understand than an if-else if chain because the latter may make any number of comparisons, using any number of variables and values. “

As a consequence, all the return statements located at the top level of case statements (including default) of a same switch statement count all together as 1.

// this counts as 1 return int fun() \{ switch(variable) \{ case value1: return 1; case value2: return 2; default: return 3; \} \}

Introduced in C++17, the class `std::filesystem::path can store a file path. Compared to a regular string, it offers several advantages:

  • Having a dedicated type makes the intention clear

  • This class stores the path with an encoding that is appropriate to the OS where the program runs

  • It provides several functions that make it more convenient to manipulate than a string (for instance, operator/ for concatenations)

  • It provides a normalized way to specify the path, easing the portability of the code (on Windows and Linux, the native way is equivalent to the normalized way, which reduces overhead).

This rule raises an issue when the same string is converted several times to a path because it indicates that a single path object could have been used in all occurrences. It can also be more efficient since conversion from string to path` may require a change of encoding and memory allocation.

The use of digraphs may not meet developer expectations.

The digraphs are:

  • `<%

  • %>

  • <:

  • :>

  • %:

  • %:%:`

`std::string_view is a read-only view over a string, it doesn’t hold any data, it only holds a pointer to the first character of the string and its length. std::string_view can offer better performance than std::string in several cases:

  • no memory allocations are required during construction, it is cheap to pass them by value, no need to pass them by reference

  • no heap allocation when passing a string literal to a std::string_view function argument

  • substr operations over a std::string_view do not require memory allocation

When using std::string_view you shouldn’t however forget that:

  • it’s a non-owning range, you should keep into consideration the liveness of the pointed range

  • it doesn’t guarantee a null-terminated string like std::string

This rule flags const std::string& function arguments, which can be safely replaced with std::string_view ones when not relying on the null-termination character.

Note that, if you are calling substr on the parameter, you may have to modify your code to explicitly cast the result to std::string`.

The repetition of a unary operator is usually a typo. The second operator invalidates the first one in most cases:

In 1978, Brian Kernighan and Dennis Ritchie published the first edition of The C Programming Language. This book, known to C programmers as “K&R”, served for many years as an informal specification of the language. The version of C that it describes is commonly referred to as K&R C.

The K&R function definition syntax introduced in the book was later deprecated in the ANSI C and ISO C standards. Even though the K&R syntax is still supported in the ISO C11 standard, it’s not in ISO C++ standard versions and is not considered readable by most C/C++ developers today.

`C++17 introduces std::optional<T>, a template class that manages an optional contained value. By default, the container doesn’t contain any value. The contained value can be accessed through member functions like value(), operator*(), or operator->(). Before accessing the value, it is a good practice to check its presence using has_value() or operator bool().

value_or(default_value) member function returns the contained value if present or default_value otherwise. This rule flags patterns that could be simplified by a single call to value_or(default_value) instead of two steps logic:

  • check presence, i.e., with has_value

  • use value() if present, default_value` otherwise

Copy assignment operators and move assignment operators can return anything, including void.

However, if you decide to declare them yourself (don’t forget the “Rule-of-Zero”, S4963), it is a recommended practice to return a non-const reference to the left-operand. It allows the developer to chain the assignment operations, increasing consistency with what other types do, and in some cases enabling writing concise code.

In contrast to C printf-like functions, C++ provides safer and more robust interfaces for performing text formatting:

  • The std::format interface family (C++20) allows formatting text into a string.

  • The std::print interface family (C++23) allows printing formatted text.

C++ formatting facilities perform validation of the format string against the type of the formatted argument. If the validation fails, it is reported as a compilation error for the calls of std::print and std::format. When the format string is not available at compile-time, std::vformat, std::vprint_unicode, and std::vprint_nonunicode can be used. They will report failures at runtime by throwing an instance of std::format_error.

Secondly, the relation between the type and format specifier is more abstract. In particular, {:d} can be used to format any integer type, regardless of its size and signedness. Similarly, {:f} works for any floating point type. Furthermore, {} can be used for any type with default format spec, which makes it usable in the generic context.

Finally, the text formatting API was designed with adaptability in mind:

  • Formatting of user-defined types is possible with the dedicated format specification via std::formatter specializations.

  • The string formatting API provides functions for:

    • receiving the formatted text by return - std::format.

    • writing the formatted text to an output iterator - std::format_to.

  • The std::print API provides function overloads for:

    • printing implicitly to the standard output.

    • printing to a `FILE* handle.

    • printing to a std::ostream& object.

This rule raises issues for calls of the printf, fprintf, sprintf and snprintf` functions that can be replaced by the C++ formatting functions.

When you want to receive a function as a parameter in a function definition, there are three ways to declare its parameter type:

  • A function pointer: `void f(void (*callback)());

  • A typed-erased function wrapper such as std::function: void f(std::function<void()> callback);

  • A template parameter: template <class Callback> void f(Callback callback);

Using a function pointer is an inferior solution for the following reasons:

  • Only a function pointer can be passed as an argument, while the other options offer the caller more flexibility because they can take more advanced functors, such as lambdas with some captured state

  • The syntax is obscure

  • It typically has worse performance than the template parameter solution.

See S5213 for a discussion on choosing between std::function` and a template parameter.

In a statement, the order of evaluation of sub-expressions (e.g., the arguments of a function call) is not totally specified. This means the compiler can even interleave the evaluation of these sub-expressions, especially for optimization purposes.

If you have several resource allocations in one statement, and the first succeeds while the second fails and throws an exception, the first allocated resource can leak. The classical mitigation for this issue is to use an RAII (Resource Acquisition Is Initialization) manager to wrap the raw resource. Yet, this solution may not be sufficient since the execution order is not specified.

It is possible to write code that contains several allocations and still behaves correctly. C++17 made this even easier since the evaluation order rules are more strict. However, it requires expert-level knowledge of the language. It is simpler and more future-proof to simply avoid using several allocations in a single statement.

Nested control flow statements if, for, do, while, switch and try are often key ingredients in creating what’s known as “Spaghetti code”. This code smell can make your program difficult to understand and maintain.

When numerous control structures are placed inside one another, the code becomes a tangled, complex web. This significantly reduces the code’s readability and maintainability, and it also complicates the testing process.

Allocation functions are always static. Explicitly declaring such a function static needlessly clutters the code.

sizeof returns the size in bytes of a type. One common usage pattern, especially in C, is to use sizeof to determine the size of an array. However, arrays decay to pointers when passed as arguments to a function, and if sizeof is applied to such an argument, it will return the size of the pointer, not of the array. A similar issue happens when the array is used in an arithmetic operation.

This rule raises issues when:

  • sizeof is used to compute the array size of a pointer passed as a function argument.

  • sizeof is called on the result of an arithmetic operation involving an array.

Note: C++17 provides a std::size function that will correctly compute the number of elements of an array and fail to compile if provided with a pointer. It is simpler and safer to use this variant when available. C++20 also provides the functions std::ssize, std::ranges::size, and std::ranges::ssize with similar effects.

The C linkage declaration extern “C” can not be combined with a namespace. In practical terms only one function with that name can be declared as extern “C” because the namespace is functionally ignored.

If a base class is both virtual and non-virtual in a multiple inheritance hierarchy then there will be at least two copies of the base class sub-object in the derived object. This may not be consistent with developer expectations.

Multicharacter literals have int type and have an implementation-defined value. This means they might be interpreted differently by different compilers. For example, they might lead to different behavior when compiled with GCC than when compiled with MSVC.

Even if they work as you expect with a specific compiler, they will make your code less portable. They are also misleading as they look like strings, hence make your code less readable.

One way to end up with a dangling pointer or a dangling reference is to pass to a function a pointer or a reference which lifecycle is not controlled. This is the case when the pointer or the reference is obtained from a smart pointer (shared_ptr or unique_ptr) which is not locally defined or which is potentially aliased.

In this case, nothing can guarantee the developer that the pointer or the reference coming from this smart pointer will always be valid: for example, this smart pointer could be reset somewhere in the call chain.

for loops are very flexible in C and C++. Because of that, they can carry a complexity that can make the code error-prone, difficult to understand, and hard to maintain.

Many for loops can be written in a way that clearly separates the iteration process from the content of the iteration. This rule makes sure that all the code relevant to the iteration is placed in the for-loop header. The compliant code is then easier to reason about.

A for loop is composed of 4 sub-parts:

for([initialization]; [condition]; [update]) [body]

We classify the variables used to control them in three categories:

  • A loop-counter is a variable modified in the update. It should not be modified in the body.

  • A loop-constant is an auxiliary variable declared in the initialization. It’s very often used to precompute some data about the end condition or the stride.

  • A pseudo-counter shares some properties with a loop counter, but its update conditions are more complex. It will therefore only be updated in the body, and cannot be used in the update. Using a pseudo-counter makes the loop more complex to reason about, and therefore is not permitted. They are very often declared in the initialization, for instance, to limit their scope, but in some cases reuse existing variables.

Additionally, the loop condition should refer to at least one loop-counter, and should not modify anything.

This rule is only checking for loops with a condition and an update.

Attempting to make a comparison between pointers using >, >=, < or <= will produce undefined behavior if the two pointers point to different arrays.

Additionally, directly comparing two arrays for equality or inequality has been deprecated in C++.

However, equality or inequality between an array and a pointer is still valid

The comma between two expressions that are not different function arguments is called “the comma operator” and has special evaluation semantics. The expression composed of the three expressions separated by a comma are evaluated sequentially and the results of all but the last subexpression are discarded. For example in the expression foo(), a = 1, i - 1: first foo is invoked, then a is assigned 1, and finally i - 1 is computed and becomes the result of the whole expression, ignoring the result of the previous two subexpressions.

The use of a comma operator is rarely justified, see S878. Moreover, C++20 deprecates the use of a comma operator inside “the subscript operator” argument (the square brackets []) because it might be repurposed in the later editions of the standard for multidimensional arrays. In case you still want to call the comma operator inside a subscript operator, you will have to enclose it in parentheses.

This rule reports the use of a comma operator in the argument of a subscript operator.

When constructing an std::scoped_lock, the constructor arguments are used to list the mutexes that the scoped_lock will lock on the creation and unlock on destruction. It is possible to construct a scoped_lock without any parameter, but in that case, it does absolutely nothing and is just dead code, which was probably not the intent of the user.

`bool is often used to implement an enum with two values. But when used carelessly, this leads to error-prone code. While it may seem reasonable when defining a boolean function parameter, the meaning might not be so clear at the function call point.

If the function only has a single boolean argument, the potential ambiguity is mitigated: the function name can indicate its purpose, and what true and false mean. But when a function has more than one boolean argument, it becomes increasingly difficult to come up with descriptive names. Moreover, it becomes very easy for callers to inadvertently swap the argument order. In such cases, it is much clearer to use an explicit enum or, if the boolean has a logical relation to another argument, to package them together in a struct`, where the data member name can give meaning to the boolean. Another option is to split dealing with the multiple boolean arguments into multiple functions because sometimes multiple boolean parameters indicate a function that’s trying to do too much.

The possibilities of ISO C printf format strings are limited, this is why many extensions have been added by several implementations. Even though they are widespread and similar in many implementations, they are not standard, which means that using them may create portability issues.

This rule reports an issue when format strings do not comply with ISO C standards.

Throwing an exception during startup or shutdown results in an implementation-defined termination of the program. This is because there is no where to put try/catch blocks to catch exceptions thrown in the startup phase, when static objects are being constructed, or during the shutdown phase, when those static objects are being destroyed.

Therefore exceptions should not be thrown during the construction or destruction of static objects.

Const correctness is an important tool for type safety. It allows for catching coding errors at compile time and it documents the code for maintainers.

Correctly const-qualifying pointers can be tricky because the indirection they add can also be const.

For a pointer X * ptr, const can be written in three different places:

  • const X * ptr and X const * ptr are identical and mean that the X object ptr points to cannot be changed.

  • X * const ptr means that the pointer cannot be changed to point to a different X object.

In a function signature, the first const X * ptr (or its equivalent X const * ptr) is the one that will bring type-safety. It protects against changing the value pointed at.

Since C++11, raw string literals can be used to avoid the need to escape characters in a string.

This rules raises an issue when using a raw string literal would make a string easier to read. For instance, when a non-raw string contains different escaped sequences (among ’, \, ” and ?) or more than two of the same kind.

Since integers are usually represented in binary form in computers, it is efficient to check if a given number is a power of two by checking if its `unsigned representation has a single-bit set.

In C++ such check could be expressed as `++x & (x-1)

There are some situations in C++ where certain parts of expressions may not be evaluated. If these sub-expressions contain side effects then those side effects may or may not occur, depending on the values of other sub expressions. The operators which can lead to this problem are && and ||, where the evaluation of the right-hand operand is conditional on the value of the left-hand operand. The conditional evaluation of the right-hand operand of one of the logical operators can easily cause problems if the developer relies on a side effect occurring.

Operations that cause side effects are:

  • accessing a volatile object

  • modifying an object

  • modifying a file

  • calling a function that performs any operations that cause changes in the state of the execution environment of the calling function.

This rule raises an issue when there is assignment or the use of the increment/decrement operators in right-hand operands.

Proprietary compiler extensions can be handy, but they commit you to always using that compiler. This rule raises an issue when GNU extensions are used, such as:

  • Ternary operator with omitted second operand

  • Case ranges in switch statements

  • Expression statements, i.e. code blocks producing value

  • Index range in array initializers

  • A array initializer without `=

  • A structure member initializer with a colon

  • Decimal floating points numbers _Decimal32, _Decimal64, and _Decimal128`

  • Structures and union without named data members

When constructing an object of a derived class, the sub-object of the base class is constructed first, and only then the constructor of the derived class is called. When there are multiple levels of inheritance, the process is the same, from the most base class to the most derived class. Along this construction process, the dynamic type of the object evolves and is the type of the sub-object under construction.

The destruction of the object follows the same process in reverse order.

As a consequence, when calling a virtual function from a constructor or a destructor, the actual function being called is not necessarily the version from the most-derived type, as some developers may believe, but the version that matches the level under construction.

Using `int is implementation-defined because bit-fields of type int can be either signed or unsigned.

The use of wchar_t as a bit-field type is prohibited as ISO/IEC 14882:2003 does not explicitly define the underlying representation as signed or unsigned`.

Most built-in bitwise operators (~, >>, >>=, &, &=, ^, ^=, |, and |=) have implementation-dependent results when performed on signed operands, and bitwise left shift (<< and <<=) has unspecified or undefined behavior when performed on negative operands.

Therefore, bitwise operations should not be performed on signed operands.

Starting with C++20, the behaviors have been defined more accurately (negative values have to be represented using two’s complement), and therefore this rule will only report an issue when the second operand of a shift operator is signed (shifting by a negative value is still undefined behavior).

Variadic arguments allow a function to accept any number of arguments (in this rule, we are not talking about variadic templates, but about functions with ellipses). But these arguments have to respect some criteria to be handled properly.

The standard imposes some requirements on the class types that can be passed as variadic arguments, and those requirements vary according to the C++ standard version in use:

  • Before C++11, the standard only allows POD types to be used as variadic arguments.

  • In C++11, the rules are relaxed such that any class type with an eligible non-trivial copy constructor, an eligible non-trivial move constructor, or a non-trivial destructor can be used in variadic arguments.

The rule detects any violations of these requirements since they can trigger undefined behavior.

Additionally, since using an incorrect type to access the passed parameter within the variadic function can lead to undefined behavior, the rule goes a step further and reports all cases when class types are passed as variadic arguments. The rationale is that, most likely, the user forgot to call a method on the object being passed (std::string_view::data() for example) that would get a member of a built-in type.

When in need to pass class types to functions that take a variable number of arguments, consider using modern type-safe alternatives like C++11 parameter packs instead of variadic functions.

The free function and delete operator are used exclusively to release dynamically allocated memory. Attempting to release any other type of memory is undefined behavior.

The following non-heap memory types may not be released:

  • Stack allocated memory - local variables or memory allocated with the alloca, _alloca, _malloca and __builtin_alloca functions.

  • Executable program code - function pointers.

  • Program data - global and static variables.

  • Read-only program data - constants and strings.

Throwing generic exceptions such as `std::exception, std::logic_error and std::runtime_error will have a negative impact on any code trying to catch these exceptions.

From a consumer perspective, it is generally a best practice to only catch exceptions you intend to handle. Other exceptions should ideally not be caught and let propagate up the stack trace so that they can be dealt with appropriately. When a generic exception is thrown, it forces consumers to catch exceptions they do not intend to handle, which they then have to re-throw.

Besides, when working with a generic type of exception, the only way to distinguish between multiple exceptions is to check their message, which is error-prone and difficult to maintain. Legitimate exceptions may be unintentionally silenced and errors may be hidden.

For instance, in the following code, the fact that checkState` throws a generic exception leads us to catch a permission error that shouldn’t have been caught:

Class members are initialized in the order in which they are declared in the class, not the order in which they appear in the class initializer list. To avoid errors caused by order-dependent initialization, the order of members in the initialization list should match the order in which members are declared in a class.

The initialization order, as described here, is:

  1. If the constructor is for the most-derived class, virtual bases are initialized in the order in which they appear in depth-first left-to-right traversal of the base class declarations (left-to-right refers to the appearance in base-specifier lists)

  2. Then, direct bases are initialized in left-to-right order as they appear in this class’s base-specifier list

  3. Then, non-static data members are initialized in order of declaration in the class definition.

When a class has a constructor accepting `initializer_list of type X and another constructor that has n parameters of either type X or a type that can be converted to X, the constructor call resolution becomes complex. This makes code hard to reason about and might lead to calls resolving to unexpected constructors. What makes it even more complex, is that the constructor resolution rules are different if X is a type template parameter.

This rule flags classes that have constructors overlapping with the initializer_list constructor. It is recommended to simplify the class by:

  • A technical change: replace initializer_list parameter by a std::vector, a std::array, or a variadic template. This way the caller is forced to be more explicit.

  • A design change: make the construction of an object of type X taking object(s) of type Y as parameters equivalent to constructing it with an initializer list containing the object(s) of type Y. This way you can reduce the number of overlapping constructors to the one that takes initializer_list`.

Since C++20, it is possible to add a requires-clause to a template as a way to express requirements (constraints) on the template arguments. This construct is versatile and allows any expression that evaluates to either true or false at compile time to be used. One of these expressions is the requires-expression, which can be used to express required operations on types:

Using delete or free releases the reservation on a memory location, making it immediately available for another purpose. Releasing the exact memory location twice leads to undefined behavior and can often crash the program.

The C standard defines as undefined behavior a call to free with a pointer to a memory area that has already been released.

The C++ standard defines the first delete call as the end of the lifetime for dynamically allocated memory. Access to memory past its lifetime end, including another delete, is undefined behavior.

A requires-expression is a list of requirements that can be of different natures. Simple-requirements are expressions that do not start with the keyword requires and compound-requirements are expressions surrounded by curly brackets potentially followed by a noexcept specification and return type requirements.

In both cases, the expressions are not evaluated. They will only be checked for validity, and if the expression is invalid, the requires-expression evaluates to false.

When we write a concept check or a type predicate, the intent is usually to evaluate them, therefore, they don’t really belong in a simple-requirement or a compound-requirement. Instead, they should either be used directly in a concept definition (outside of a requires-expression) or, less often, as a nested-requirement (a requirement introduced by the requires keyword within the requires-expression).

This rule detects concept checks and standard type predicates (from the header <type_traits>) in single and compound requirements of requires-expressions.

Classes defined inside functions, called local classes, are only visible within those functions. They have advantages in some situations, but if they’re just being used as functors, lambdas are preferred.

This rule raises an issue when a class or struct is defined inside a function.